Closed dzivko1 closed 4 months ago
Do you happen to have any updates on this?
Sadly, no. I put this on pause since I couldn't find a solution.
I spoke with @grassydragon on Discord recently and he said that he will try to reproduce it
It looks like the bounding box of a Node
isn't updated inside the collision system with respect to its position, rotation and scale. I think I'll need some time to work on this issue.
Fixed in v2.2.0
I'm trying to detect when a certain model is tapped in a 3D model viewer. I'm using
OnGestureListener.onSingleTapUp
to detect taps. The taps are detected, but theNode
I receive in the callback is always the first node that is added tochildNodes
, no matter where I tap on the screen and no matter the camera orientation.Here is a reproducible example of what I mean.
I would expect the received node to be the one that is tapped. Am I missing something? How can I know which node was tapped on the screen?