Open Danwolve98 opened 1 month ago
It's a hard limit on Filament side
More context here
Im pretty noob at this. Could u help me? How can I change that limit in code?
Simple answer - you can't. To do it, you should fork Filament repo, change the limit there and rebuild, than fork SceneView repo, and change original dependency to the forked one.
As far as I can see, the limit of bones supported by the Filamented class is 256, and if you have more than that, a crash occurs. With more demanding models, is there a way to handle this?