Curently is not possible to modify camera manipulator therefore, neither the orbit, pan and zoom behavior. (Some settings are available via Modifier.Builder(), but for more advanced usage are not sufficient enough.)
Solution
I added CameraManipulator interface to make this possible. Default implemantation (DefaultCameraManipulator) stil uses filament`s manipulator.
Problem
Curently is not possible to modify camera manipulator therefore, neither the orbit, pan and zoom behavior. (Some settings are available via Modifier.Builder(), but for more advanced usage are not sufficient enough.)
Solution
I added CameraManipulator interface to make this possible. Default implemantation (DefaultCameraManipulator) stil uses filament`s manipulator.