Closed seb3s closed 7 months ago
This PR adds an optional alpha channel to sprite commands. There is a corresponding PR in scenic_driver_local to handle that change.
This is very useful to apply smooth transitions efficiently without multiplying the sprites themselves.
Hi @boydm , I've opened a thread on slack with a small demo of the results. If you have time to have a look :-) Cheers, Sébastien
Description
This PR adds an optional alpha channel to sprite commands. There is a corresponding PR in scenic_driver_local to handle that change.
Motivation and Context
This is very useful to apply smooth transitions efficiently without multiplying the sprites themselves.
Types of changes