SceptreOfficial / Enhanced-Movement-Rework

A rewrite of BadBenson's "Enhanced Movement"
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Walkable Surfaces causes significant frame drops when enabled #14

Closed Freddo3000 closed 2 years ago

Freddo3000 commented 3 years ago

Tested in editor, while it is enabled and walking over objects frames cut down by 2/3rds or more. Turning off walkable surfaces resolved the issue.

I have not tested the issue with only EMR enabled.

SceptreOfficial commented 3 years ago

I can't reproduce the issue. What mods did you have running? And what objects were you walking on?

Freddo3000 commented 3 years ago

I was walking on the bridges at grid 015069 on Tanoa. I'm running with a pretty sizeable modlist right now, I'll try running without any additional mods later.

SceptreOfficial commented 3 years ago

I'm noticing a little stuttering in that spot regardless of the setting. Would you be able to show a video of it happening?

My other suspicion is if you have an extensive object blacklist, it might be slowing the function down. I should probably improve how that's handled, since my first thought was just a handful of razorwire type objects and maybe a handful of other things. If the array gets too big it could impact performance quite a bit.

Freddo3000 commented 3 years ago

I'm noticing a little stuttering in that spot regardless of the setting. Would you be able to show a video of it happening?

My other suspicion is if you have an extensive object blacklist, it might be slowing the function down. I should probably improve how that's handled, since my first thought was just a handful of razorwire type objects and maybe a handful of other things. If the array gets too big it could impact performance quite a bit.

That array is empty for me, and unfortunately I do not have any recording software.

SceptreOfficial commented 2 years ago

I'm closing this for now since I can't reproduce the issue