Closed OfficialNoms closed 5 years ago
After a bit of testing (I was planning on seeing if I could make the necessary changes and do a pull request) I discovered that due to the way you wrote the transport functions, it works on ground vehicles for transport already, as there's no checks to see if the vehicle is an air vehicle or not.
With some basic checks for the vehicle type, you could probably get away with a single "Add Transport Vehicle" option and have the ACE options do a few checks, so it doesn't show options like flying height and fast-roping.
Yeah, I'm going to restructure some stuff before the next update, so hold off on a PR for now. I'll probably categorize things differently since a support vehicle wouldn't fit as CAS or transport. If you have any other suggestions, let me know
Primary functionality implemented with #13
Adding land vehicle support would be an excellent step forward in supporting smaller milsim groups and casual communities who want missions that are easy to play with support so that they don't get overwhelmed during missions.
Vehicle Transport Module Sync this module to any ground vehicle with passenger seats. Options:
Vehicle Support Module Sync this module to any ground vehicle with weapon turrets.
It could be expanded in the future with cargo supply modules that could look for specific compatible ACE loadable crates in the base area, loading them via ACE cargo, driving to a location, and then ACE unloading them.