Hi,
I tried to create a sofa scene using deformable object. While it looked good on godot, when ran the sofa script, the mesh was comletely distorted. I tried removing all the translation and rotation, and it worked good. Is there a problem with definiing rotation for deformable objects in sofa ? because I tried to write code from scratch using deformable object, and it turned out the same distorted way when I gave some rotation input. Attaching with and without translation/rotation for reference
Hi, I tried to create a sofa scene using deformable object. While it looked good on godot, when ran the sofa script, the mesh was comletely distorted. I tried removing all the translation and rotation, and it worked good. Is there a problem with definiing rotation for deformable objects in sofa ? because I tried to write code from scratch using deformable object, and it turned out the same distorted way when I gave some rotation input. Attaching with and without translation/rotation for reference