Closed Schlaak closed 3 years ago
Established with 01_Schlaak\Missionscripts\PoI4road.sqf. Script is a copy of the other PoI-scripts with the exception to get a random position and then the next available roadposition in the vincinity of 1200 meters.
Compositions moved there are identified by the synchronisation to a "LocationOutpost_F" logic. The Logic (and all attached objects) will be facing the direction of the street. So if your logic points north the logic will be turned to match the road direction.
So e.g. you want to place a roadblock make the logic face North. So the street follows through from N to S. So place the roadblock objects east and west of the position. Do not include soldiers synched to the logic, as they would be glued to it and rendered useless.
Currently damage, dynsim and sim are allowed. So you can synchronize statics at these positions. IED´s too.
Find random position but just on roads