Closed PrismaticFlower closed 4 years ago
Thanks for the fix!
Strange that no one noticed (or reported) that before.
Could you increment the last number (sort of like a build number) in xsizet.ver? That should be enough to make it pop up as an update. Then I can merge and do a "release".
Done! Just let me know if anything else needs changing.
All good. Thanks again.
This changes the ordering of colour channels in the packed integer for vertex colours to BGRA from RGBA. Making this changes fixes the R and B channels appearing mismatched ingame and in Zero Editor. I am unsure how your versioning and update system works so I have left xsizet.ver alone, if you do need me to update it to some value in order to accept this PR let me know.
A few screenshots to show what this PR fixes.
A simple painted sphere in XSI.
The same sphere exported and put in Zero Editor without the fix (ingame would give the same result).
Again in Zero Editor with the fix.