Closed crushingCodes closed 4 years ago
I wonder if the overtime stuff is best held on the ability or the effect end... Stuff to think about.
Yeah, I was trying to think of a clean logical way. I was thinking of creating a way for a character to store active over time effects, and those would be pushed on to the character at the time of activating the effect. Then I was hoping to subscribe to turns events, and check the lifetime of the event and delete itself from the character attributes when lifetime finished.
Need an abstract way to add overtime effects, such as buffs or damage.