Closed LocalInsomniac closed 9 months ago
In case a Thing is destroyed on the host's side, a NetHeaders.HOST_DESTROY_THING packet should be sent to clients.
NetHeaders.HOST_DESTROY_THING
If needed, clients should also have to deal with ghosts (syncable Things that don't or no longer exist on the server) on their end.
In case a Thing is destroyed on the host's side, a
NetHeaders.HOST_DESTROY_THING
packet should be sent to clients.If needed, clients should also have to deal with ghosts (syncable Things that don't or no longer exist on the server) on their end.