Schwungus-Software / PNEngine

Fully external 3D engine for GameMaker
MIT License
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Handle destroying Things in Netgames #2

Closed LocalInsomniac closed 9 months ago

LocalInsomniac commented 9 months ago

In case a Thing is destroyed on the host's side, a NetHeaders.HOST_DESTROY_THING packet should be sent to clients.

If needed, clients should also have to deal with ghosts (syncable Things that don't or no longer exist on the server) on their end.