SciML / PSOGPU.jl

GPU accelerated Particle Swarm Optimization
MIT License
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[WIP] Basic non-bounded case initialization #12

Closed Vaibhavdixit02 closed 11 months ago

Vaibhavdixit02 commented 11 months ago

@utkarsh530 why are we initializing velocities at 0 only?

codecov[bot] commented 11 months ago

Codecov Report

Attention: 6 lines in your changes are missing coverage. Please review.

Comparison is base (fdd2601) 49.38% compared to head (fc2b0bc) 48.40%.

Additional details and impacted files ```diff @@ Coverage Diff @@ ## main #12 +/- ## ========================================== - Coverage 49.38% 48.40% -0.99% ========================================== Files 6 6 Lines 243 250 +7 ========================================== + Hits 120 121 +1 - Misses 123 129 +6 ``` | [Files](https://app.codecov.io/gh/utkarsh530/PSOGPU.jl/pull/12?src=pr&el=tree&utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=Utkarsh) | Coverage Δ | | |---|---|---| | [src/pso\_cpu.jl](https://app.codecov.io/gh/utkarsh530/PSOGPU.jl/pull/12?src=pr&el=tree&utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=Utkarsh#diff-c3JjL3Bzb19jcHUuamw=) | `89.41% <25.00%> (-6.75%)` | :arrow_down: |

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Vaibhavdixit02 commented 11 months ago

Ah.. maybe because if this https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6256112?

utkarsh530 commented 11 months ago

Yes, the implementation is pretty simple correctly.