ScienceFun / Kerbalism-Continued

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Pink Signal Lines and Magnetic Fields when using DirectX 11 #12

Open DeltaDizzy opened 6 years ago

DeltaDizzy commented 6 years ago

Whenever I use Kerbalism with DX11, planet magnetospheres and signal lines are bright pink. I know it isn't just my install because someone else has experienced it as well. If you need logs or any other files then I can provide them. This issue was orignally opened here: https://github.com/ShotgunNinja/Kerbalism/issues/166

JotaRata commented 6 years ago

Yeah, I've posted this already in the old Kerbals thread (https://github.com/ShotgunNinja/Kerbalism/issues/166) it's good to know that I'm not the only one to have this issue, hope it'll fixed soon

HaullyGames commented 6 years ago

Could you guys send me a screenshot?

HaullyGames commented 6 years ago

Hey guys, I googled a little bit and I found many articles saying that issue is about Unity with Directx11.

I found pictures with the same error (it is not only for Kerbalism). Pink texture issue Forum

Looks like has some related with the parameter: force-d3d11-no-singlethreaded Because this is not a Kerbalism issue, I'm closing this issue.

JotaRata commented 6 years ago

Yeah but I suggest in my post that you could add some integration with DX11 As I learnt from Unity, maybe your shader may have Sub programs which are not compatible with DX11 and those would have to be fixed

HaullyGames commented 6 years ago

Ok, I will review the code. Lines are created through code.

Could you confirm if you have any issue with RemoteTech's lines?

JotaRata commented 6 years ago

RemoteTech lines works perfectly with DX11. Sorry for the delay