Progress towards #60 and adding frame-rate VGens, by first expanding VGen support to shape rate.
Implementation
A refactor to the AbstractScinthDef vertex and fragment building process, as well as supporting ScinthDef and Scinth code, to allow VGens to accept input to and provide output from the vertex shader.
Purpose and motivation
Progress towards #60 and adding frame-rate VGens, by first expanding VGen support to shape rate.
Implementation
A refactor to the AbstractScinthDef vertex and fragment building process, as well as supporting ScinthDef and Scinth code, to allow VGens to accept input to and provide output from the vertex shader.
Types of changes
Status