Expands the creative options for shape-rate vertex shaders, including vertex deformation long-term, by allowing the Quad shape every Scinth currently renders on to now specify how many vertices it should subdivide to. Also, to aid in debugging, adds the ability to draw triangle outlines or points only.
Implementation
Refactors the Shape API and Quad to compute subdivisions to the rectangle it generates.
Purpose and motivation
Expands the creative options for shape-rate vertex shaders, including vertex deformation long-term, by allowing the Quad shape every Scinth currently renders on to now specify how many vertices it should subdivide to. Also, to aid in debugging, adds the ability to draw triangle outlines or points only.
Implementation
Refactors the Shape API and Quad to compute subdivisions to the rectangle it generates.
Types of changes
Status