Open lnihlen opened 4 years ago
Could use the flat vs smooth qualifiers on vgen outputs from vertex shader. See: https://www.geeks3d.com/20130514/opengl-interpolation-qualifiers-glsl-tutorial/
Could use the flat vs smooth qualifiers on vgen outputs from vertex shader. See: https://www.geeks3d.com/20130514/opengl-interpolation-qualifiers-glsl-tutorial/