Scirra / Construct-bugs

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Major pin issue, can't "unpin" and pin is grabbing other things #1624

Closed zumwaltwood closed 6 years ago

zumwaltwood commented 6 years ago

Problem description

Enter a concise description of your problem here So basically i removed PIN from my idPlayer and low and behold, pin is now activated on my entire cyborg family group, i would attach that project but i have so much in it now that knowing what happened with PIN is unknown and I don't want to post the entire project here and i can't water it down to figure out where it went wrong, so if you at Scirra have a private way for me to get you my project, let me know, this is too public.

Attach a .c3p

A minimal Construct 3 project (.c3p) is required to be attached. Please see the guidelines see attached youtube video, let me know how i can get you my project safe and secure, not this public git

https://youtu.be/ymP3WStQdVg

Steps to reproduce

  1. Add several sprites to scene, give them a family and some events, like spawning over time, path finding
  2. Add a player object, then add a name text object, pin that to your player
  3. Run the game
  4. now go back in and edit the layout, remove pin from the name text object
  5. run the game, your family will have inherited the pin most likely

Observed result

What do you see happen? Cyborgs family unit now has PIN where as before it did not, and it is PIN'ned to the player

Expected result

What did you expect to happen instead? Unpin and no new pin of anything that i don't want pinned

Affected browsers

System details

If you see a crash report dialog, please copy and paste it to where it says "PASTE HERE" below. Otherwise please go to Menu -> About -> Platform information and paste that information there instead.

View details Platform information Browser: Chrome Browser version: 66.0.3359.181 Browser engine: Blink Browser architecture: 64-bit Context: browser Operating system: Windows Operating system version: 10 Operating system architecture: 64-bit Device type: desktop Device pixel ratio: 1.5 Logical CPU cores: 8 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/66.0.3359.181 Safari/537.36 C3 release: r101.2 (beta) Language setting: en-US Local storage Storage quota (approx): 15 gb Storage usage (approx): 105 mb (0.7%) Persistant storage: No Browser support notes This list contains missing features that are not required, but could improve performance or user experience if supported. Nothing is missing. Everything is OK! WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Vendor: Google Inc. Renderer: ANGLE (Intel(R) HD Graphics 630 Direct3D11 vs_5_0 ps_5_0) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_color_buffer_float EXT_texture_filter_anisotropic OES_texture_float_linear WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context Audio information System sample rate: 48000 Hz Output channels: 2 Output interpretation: speakers Supported decode formats: Ogg Opus (audio/ogg; codecs=opus) WebM Opus (audio/webm; codecs=opus) Ogg Vorbis (audio/ogg; codecs=vorbis) WebM Vorbis (audio/webm; codecs=vorbis) MPEG-4 AAC (audio/mp4; codecs=mp4a.40.5) MP3 (audio/mpeg) FLAC (audio/flac) PCM WAV (audio/wav; codecs=1) Supported encode formats: WebM Opus (audio/webm; codecs=opus) Video information Supported decode formats: WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8) Ogg Theora (video/ogg; codecs=theora) H.264 (video/mp4; codecs=avc1.42E01E) Supported encode formats: WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8)
zumwaltwood commented 6 years ago

Preparing a video now and posting to youtube, now youtube attached as of 7:10PM CST https://youtu.be/ymP3WStQdVg

AshleyScirra commented 6 years ago

Closing, please see the bug report guidelines around preparing a minimal project. Otherwise reports like these are very likely simply mistakes in events or misunderstandings.

zumwaltwood commented 6 years ago

I asked you where i can send a private link to the project, please reopen and give me a way to send private the project

On Thu, May 24, 2018, 4:17 AM Ashley (Scirra) notifications@github.com wrote:

Closing, please see the bug report guidelines around preparing a minimal project. Otherwise reports like these are very likely simply mistakes in events or misunderstandings.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/Scirra/Construct-3-bugs/issues/1624#issuecomment-391646999, or mute the thread https://github.com/notifications/unsubscribe-auth/AD7mqx9YsakS_dDHyh5FMZO_bu7DVpwyks5t1nq3gaJpZM4ULXOz .

zumwaltwood commented 6 years ago

I will work on a minimum project today, guess I will have to copy and paste the entire bug description again when I'm done

zumwaltwood commented 6 years ago

I had to delete the cyborgs family group because the project broke during me watering it down, when I watered down the project because I had removed all cyborgs but 1 and the project would not run, the I created another cyborgs group, added the 1 remaining cyborg, rehooked all events to that family, then the problem went away. Since this is a closed issue and the fix was to delete the family affected by the ghost pin, I'll just chuck it up to random problem, not worth dealing with it since it related to removing pin and it ghosted to my cyborgs group, if the continues, I will create a new bug report. Thanks Ashley