Closed masscube closed 5 years ago
Which version of iOS is the device running?
Version 11.4.1 (15G77)
Safari 11 has bugs that prevent the C3 runtime from working. Unfortunately we can't work around them. Apple fixed the bugs in Safari 12, so the C3 runtime can only support Safari 12+. If you need to support older versions you'll need to keep using the C2 runtime.
Problem description
Exactly the same problem as here: Closed Bug
.. but the game don't load only on iOS device (iPhone 8)! Frozen on 70% - 90% is loading..
Here the complete trace/console log from iPhone:
Open Logfile
Attach a .c3p
iOS Facebook Instant Games - Example
Steps to reproduce
Observed result
Game don't load.
Expected result
Game loads...
Affected browsers
System details
View details
Platform information Browser: NW.js Browser version: 0.33.3 Browser engine: Chromium Browser architecture: 64-bit Context: nwjs Operating system: Windows Operating system version: 10 Operating system architecture: 64-bit Device type: desktop Device pixel ratio: 1 Logical CPU cores: 8 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (@8920e690dd011895672947112477d10d5c8afb09) NWjs/0.33.3 (like Chrome/69.0.3497.100) C3 release: r120 (stable) Language setting: en-US Local storage Storage quota (approx): 57 gb Storage usage (approx): 9.2 mb (0%) Persistant storage: Yes Browser support notes This list contains missing features that are not required, but could improve performance or user experience if supported. Nothing is missing. Everything is OK! WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Vendor: Google Inc. Renderer: ANGLE (NVIDIA GeForce GTX 1060 6GB Direct3D11 vs_5_0 ps_5_0) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_color_buffer_float EXT_texture_filter_anisotropic OES_texture_float_linear WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context Audio information System sample rate: 48000 Hz Output channels: 2 Output interpretation: speakers Supported decode formats: Ogg Opus (audio/ogg; codecs=opus) WebM Opus (audio/webm; codecs=opus) Ogg Vorbis (audio/ogg; codecs=vorbis) WebM Vorbis (audio/webm; codecs=vorbis) MPEG-4 AAC (audio/mp4; codecs=mp4a.40.5) MP3 (audio/mpeg) FLAC (audio/flac) PCM WAV (audio/wav; codecs=1) Supported encode formats: WebM Opus (audio/webm; codecs=opus) Video information Supported decode formats: WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8) Ogg Theora (video/ogg; codecs=theora) H.264 (video/mp4; codecs=avc1.42E01E) Supported encode formats: WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8)