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[C3 Runtime] [only iOS] Facebook Instant Games don't work #2078

Closed masscube closed 5 years ago

masscube commented 5 years ago

Problem description

Exactly the same problem as here: Closed Bug

.. but the game don't load only on iOS device (iPhone 8)! Frozen on 70% - 90% is loading..

Here the complete trace/console log from iPhone:

Open Logfile

Attach a .c3p

iOS Facebook Instant Games - Example

Steps to reproduce

  1. Open the example file
  2. Export the project for facebook instant games
  3. Upload the zip-file to instant games
  4. Start on iPhone 8

Observed result

Game don't load.

Expected result

Game loads...

Affected browsers

System details

View details Platform information Browser: NW.js Browser version: 0.33.3 Browser engine: Chromium Browser architecture: 64-bit Context: nwjs Operating system: Windows Operating system version: 10 Operating system architecture: 64-bit Device type: desktop Device pixel ratio: 1 Logical CPU cores: 8 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (@8920e690dd011895672947112477d10d5c8afb09) NWjs/0.33.3 (like Chrome/69.0.3497.100) C3 release: r120 (stable) Language setting: en-US Local storage Storage quota (approx): 57 gb Storage usage (approx): 9.2 mb (0%) Persistant storage: Yes Browser support notes This list contains missing features that are not required, but could improve performance or user experience if supported. Nothing is missing. Everything is OK! WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Vendor: Google Inc. Renderer: ANGLE (NVIDIA GeForce GTX 1060 6GB Direct3D11 vs_5_0 ps_5_0) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_color_buffer_float EXT_texture_filter_anisotropic OES_texture_float_linear WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context Audio information System sample rate: 48000 Hz Output channels: 2 Output interpretation: speakers Supported decode formats: Ogg Opus (audio/ogg; codecs=opus) WebM Opus (audio/webm; codecs=opus) Ogg Vorbis (audio/ogg; codecs=vorbis) WebM Vorbis (audio/webm; codecs=vorbis) MPEG-4 AAC (audio/mp4; codecs=mp4a.40.5) MP3 (audio/mpeg) FLAC (audio/flac) PCM WAV (audio/wav; codecs=1) Supported encode formats: WebM Opus (audio/webm; codecs=opus) Video information Supported decode formats: WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8) Ogg Theora (video/ogg; codecs=theora) H.264 (video/mp4; codecs=avc1.42E01E) Supported encode formats: WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8)
AshleyScirra commented 5 years ago

Which version of iOS is the device running?

masscube commented 5 years ago

Version 11.4.1 (15G77)

AshleyScirra commented 5 years ago

Safari 11 has bugs that prevent the C3 runtime from working. Unfortunately we can't work around them. Apple fixed the bugs in Safari 12, so the C3 runtime can only support Safari 12+. If you need to support older versions you'll need to keep using the C2 runtime.