Scirra / Construct-bugs

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Wrong Tileset appear and one that should be invisble to the player #2729

Closed holywarrior756 closed 5 years ago

holywarrior756 commented 5 years ago

Problem description

i created a project that has two tipes of tile maps, one of colision (purple and invisible to the player) and the other with a art that can be seen, and for some kind of reason when i start the layout "Fase" , the visible tileset gets the image of the one with colision (purple one) not the image it was suppouse to have.

Attach a .c3p

Roguelike.zip

Steps to reproduce

  1. run "Fase" layout
  2. move with "w" "a" "s" "d"

Observed result

some tilesets will have some image, an art, for some reason sometimes the tileset gets gets the image from other tileset, that i used to do the colision/solid part and should be invisible to the player

Expected result

only the expected tileset should appear to the player and shouldn't get the image from another tileset

More details

the error appeared when trying to reproduce an idea of procedural generation seen in the youtube channel "Marcos game dev" who is focused on giving tutorials about construct 2 and 3, on a playlist called "criando roguelike no construct 2 (ou 3)", most precisely on the videos 11, 12 and 13 11 ->https://youtu.be/2wGbakDfmhc 12 ->https://youtu.be/8KnJabC4-xE 13 ->https://youtu.be/jBJew2u5WIg

Occured on chrome, windows 10

AshleyScirra commented 5 years ago

The provided project has over 70 events. Reports like this are usually just mistakes in events. Please see the bug report guidelines about providing a minimal project, to ensure you prove there is a problem in Construct rather than just the wrong events.