Closed SnipG closed 5 years ago
You accidentaly zoom your editor UI, you can't reset layout view zoom anymore. Only way to fix it is to close C3 editor.
1.Open new 2.Create sprite, color it, exit anim editor
You can reset other Ui zoom level, but layout view zoom is bugged out. To fix it you need to close browser tab/Close C3 editor
Can somehow reset layout view zoom level too.
Using C3 inside chrome browser
Affected browsers/platforms: Chrome
First affected release:
I think this is the same issue as came up on the forum, caused by Chrome 73+. It should be fixed in the next beta. Note you can always use the zoom controls in the browser menu too.
Problem description
You accidentaly zoom your editor UI, you can't reset layout view zoom anymore. Only way to fix it is to close C3 editor.
Attach a .c3p
Steps to reproduce
1.Open new 2.Create sprite, color it, exit anim editor
Observed result
You can reset other Ui zoom level, but layout view zoom is bugged out. To fix it you need to close browser tab/Close C3 editor
Expected result
Can somehow reset layout view zoom level too.
More details
Using C3 inside chrome browser
Affected browsers/platforms: Chrome
First affected release:
System details
View details
Platform information Browser: Chrome Browser version: 73.0.3683.86 Browser engine: Blink Browser architecture: 64-bit Context: browser Operating system: Windows Operating system version: 10 Operating system architecture: 64-bit Device type: desktop Device pixel ratio: 1 Logical CPU cores: 4 Approx. device memory: 4 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/73.0.3683.86 Safari/537.36 C3 release: r142.2 (stable) Language setting: en-US Local storage Storage quota (approx): 13 gb Storage usage (approx): 931 mb (6.8%) Persistant storage: Yes Browser support notes This list contains missing features that are not required, but could improve performance or user experience if supported. Nothing is missing. Everything is OK! WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: yes Supports highp precision: yes Vendor: Google Inc. Renderer: ANGLE (AMD Radeon HD 5700 Series Direct3D11 vs_5_0 ps_5_0) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_color_buffer_float EXT_disjoint_timer_query_webgl2 EXT_texture_filter_anisotropic OES_texture_float_linear WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context Audio information System sample rate: 44100 Hz Output channels: 2 Output interpretation: speakers Supported decode formats: Ogg Opus (audio/ogg; codecs=opus) WebM Opus (audio/webm; codecs=opus) Ogg Vorbis (audio/ogg; codecs=vorbis) WebM Vorbis (audio/webm; codecs=vorbis) MPEG-4 AAC (audio/mp4; codecs=mp4a.40.5) MP3 (audio/mpeg) FLAC (audio/flac) PCM WAV (audio/wav; codecs=1) Supported encode formats: WebM Opus (audio/webm; codecs=opus) Video information Supported decode formats: WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8) Ogg Theora (video/ogg; codecs=theora) H.264 (video/mp4; codecs=avc1.42E01E) Supported encode formats: WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8)