Closed Madiosn closed 5 years ago
The game is failing to load your font file, I'm not familiar with this system so I'm going to assign to @AshleyScirra
I've created a minimal reproduction case for the issue:
It would appear to be failing in async _LoadWebFont(a, b)
during new FontFace(a, `url(${c})`)
and producing the cryptic error "SyntaxError: The string did not match the expected pattern.".
No need for Xcode, reproduces in Remote Preview. It looks like Safari doesn't like a number as a font name - perhaps it's not a valid CSS identifier or something. So renaming the font file should be enough to fix this. You should also be using WOFF, since that's the only standard font file supported on all platforms. I've fixed the next release to handle this error loading the web font so the game continues to run, but the web font still fails to load, so you'll still need to rename it.
Problem description
The game freezes on the loading screen. And it does not load.
Attach a .c3p
https://yadi.sk/d/sSaVvjRx3PUZQw
This file has been converted for xCode. https://yadi.sk/d/Xt8ekCNROCctag
Steps to reproduce
Observed result
The application freezes on the boot screen and hangs. Attached screen. https://yadi.sk/i/3JF1AvtpJnOFpw
Expected result
After loading, level 1 should start.
When testing on a computer in Chrome / Safari, everything works OK
More details
The problem appears on iphoneX and any other model with the help of Xcode test
Affected browsers/platforms: Tested on xCode latest version. Macbook Pro with Mojave OS
First affected release: r147
System details
2019-05-07 14:52:17.728376+0300 Dont Run[24780:10277916] ERROR: Error loading: SyntaxError: The string did not match the expected pattern.
View details
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