Scirra / Construct-bugs

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Pasted image in animation editor is not centered correctly. #4768

Closed dop2000 closed 3 years ago

dop2000 commented 3 years ago

Problem description

It's a small bug, but it's quite annoying.. If the animation frame is zoomed in and you try to paste from clipboard, the pasted image is not positioned properly. This also often happens if the pasted image is larger than the frame - you click "Enlarge canvas", the canvas is resized, but the pasted image is shifted.

Please see this gif:

gif

Expected result

Image should be pasted in the center of the frame, as in Construct 2.

More details

Affected browsers/platforms: all

System details

View details Platform information Browser: Chrome Browser version: 90.0.4430.93 Browser engine: Chromium Context: browser Operating system: Windows Operating system version: 10 Device type: desktop Device pixel ratio: 1.25 Logical CPU cores: 4 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/90.0.4430.93 Safari/537.36 C3 release: r246 (beta) Language setting: en-US Local storage Storage quota (approx): 127 gb Storage usage (approx): 485 mb (0.4%) Persistant storage: Yes Browser support notes This list contains missing features that are not required, but could improve performance or user experience if supported. Nothing is missing. Everything is OK! WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: yes Supports highp precision: yes Vendor: Google Inc. (Intel) Renderer: ANGLE (Intel, Intel(R) HD Graphics 620 Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.100.8681) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_color_buffer_float EXT_color_buffer_half_float EXT_disjoint_timer_query_webgl2 EXT_float_blend EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic EXT_texture_norm16 KHR_parallel_shader_compile OES_draw_buffers_indexed OES_texture_float_linear WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_draw_instanced_base_vertex_base_instance WEBGL_lose_context WEBGL_multi_draw WEBGL_multi_draw_instanced_base_vertex_base_instance WEBGL_video_texture WEBGL_webcodecs_video_frame OVR_multiview2 Audio information System sample rate: 48000 Hz Output channels: 2 Output interpretation: speakers Supported decode formats: WebM Opus (audio/webm; codecs=opus) Ogg Opus (audio/ogg; codecs=opus) WebM Vorbis (audio/webm; codecs=vorbis) Ogg Vorbis (audio/ogg; codecs=vorbis) MPEG-4 AAC (audio/mp4; codecs=mp4a.40.5) MP3 (audio/mpeg) FLAC (audio/flac) PCM WAV (audio/wav; codecs=1) Supported encode formats: WebM Opus (audio/webm; codecs=opus) Video information Supported decode formats: WebM AV1 (video/webm; codecs=av01.0.00M.08) MP4 AV1 (video/mp4; codecs=av01.0.00M.08) WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8) Ogg Theora (video/ogg; codecs=theora) H.264 (video/mp4; codecs=avc1.42E01E) Supported encode formats: WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8)
DiegoScirra commented 3 years ago

Fixed in the next beta.

Pasting content larger or equal to the canvas will now be centralized in relation to the frame. Content smaller than the canvas will continue to work as it does now, centralized in relation to the viewable portion of the frame.

dop2000 commented 3 years ago

@DiegoScirra Thanks! What if the content size is the same as canvas (as in my gif example) - will it be centralized?