When using a sprite with the bumpmapping effect on it which plays through multiple (even identical) frames of animation, the lighting on the bumpmapping is seemingly changed at random for each frame of the animation. In practice this causes a harsh, unintended flickering effect.
Note that the sprite with bumpmapping effect contains several identical animation frames.
Run the project or in-editor set its initial animation frame to a different one and see its lighting drastically change for each frame of animation.
Observed result
Lighting "goes haywire", changing all over the place from one frame to the next despite no change to the effect's parameters.
Expected result
Lighting on a bumpmapped sprite would remain consistent across animation frames based on the bumpmap effect parameters.
More details
Affected browsers/platforms:
Firefox, Chrome.
First affected release:
No later than r241.
System details
View details
Platform information
Browser: Firefox
Browser version: 88.0
Browser engine: Gecko
Browser architecture: 64-bit
Context: browser
Operating system: Windows
Operating system version: 10
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 6
Approx. device memory: (unavailable)
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:88.0) Gecko/20100101 Firefox/88.0
C3 release: r241 (stable)
Language setting: en-US
Local storage
Storage quota (approx): 2 gb
Storage usage (approx): 423 kb (0%)
Persistant storage: Yes
Browser support notes
This list contains missing features that are not required, but could improve performance or user experience if supported.
Rendering multiple on-screen Layout Views is slow in Firefox due to bug 1163426
The
Problem description
When using a sprite with the bumpmapping effect on it which plays through multiple (even identical) frames of animation, the lighting on the bumpmapping is seemingly changed at random for each frame of the animation. In practice this causes a harsh, unintended flickering effect.
Attach a .c3p
BumpmapAnimLightBug.zip
Steps to reproduce
Observed result
Lighting "goes haywire", changing all over the place from one frame to the next despite no change to the effect's parameters.
Expected result
Lighting on a bumpmapped sprite would remain consistent across animation frames based on the bumpmap effect parameters.
More details
Affected browsers/platforms:
Firefox, Chrome.
First affected release:
No later than r241.
System details
View details
Platform information Browser: Firefox Browser version: 88.0 Browser engine: Gecko Browser architecture: 64-bit Context: browser Operating system: Windows Operating system version: 10 Operating system architecture: 64-bit Device type: desktop Device pixel ratio: 1 Logical CPU cores: 6 Approx. device memory: (unavailable) User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:88.0) Gecko/20100101 Firefox/88.0 C3 release: r241 (stable) Language setting: en-US Local storage Storage quota (approx): 2 gb Storage usage (approx): 423 kb (0%) Persistant storage: Yes Browser support notes This list contains missing features that are not required, but could improve performance or user experience if supported. Rendering multiple on-screen Layout Views is slow in Firefox due to bug 1163426 The