Closed listpull closed 2 years ago
Also, When I try to Export with Android Legacy Files instead of Modern Files. c3 then crashes.
Error report information Type: unhandled exception File: blob:https://editor.construct.net/c3f9e41b-9438-4347-88d6-a5afdc5e3430, line 502, col 4 Message: Uncaught RangeError: Maximum call stack size exceeded Stack: null Construct 3 version: r268 URL: https://editor.construct.net/ Date: Sun Nov 14 2021 16:07:24 GMT-0500 (Eastern Standard Time) Uptime: 67.9 s
Platform information Browser: Chrome Browser version: 95.0.4638.69 Browser engine: Chromium Context: browser Operating system: Windows Operating system version: 10 Device type: desktop Device pixel ratio: 1.25 Logical CPU cores: 8 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/95.0.4638.69 Safari/537.36 C3 release: r268 (stable) Language setting: en-US
WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Supports highp precision: yes Vendor: Google Inc. (Google) Renderer: ANGLE (Google, Vulkan 1.2.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver-5.0.0) Major performance caveat: no Maximum texture size: 8192 Point size range: 1 to 1023 Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_astc, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2
hi @jayjmon is it the same issue? https://github.com/Scirra/Construct-3-bugs/issues/5211
hi @jayjmon is it the same issue? #5211
No, I tried without admob and also tried the demo Kiwi game that doesnt have admob. Also, iOS export works just fine with admob.
UPDATE*** This does have to do with admob. I removed Mobile Advert c3 plugin and I also had to export with Android Cordova exports, use xcode to add the Android platform then build the android app using android studio. Using C3 Android export doesn't seem to work.
Can't seem to reproduce this at all.
Have tried to export with and without mobile adverts and it seems to work. Have also tried exporting a signed APK using the build service as well as generating a signed APK from an exported Android Studio project. All cases produce the same results in the emulator and a real device.
Can't seem to reproduce this at all.
Have tried to export with and without mobile adverts and it seems to work. Have also tried exporting a signed APK using the build service as well as generating a signed APK from an exported Android Studio project. All cases produce the same results in the emulator and a real device.
Without mobile adverts it works but with mobile adverts, How is it not reproduceable when all your users are experiencing the same issue? I just tried it on r268(stable version) on multiple devices both real and the emulator and it still does not work with mobile adverts. My app freezes right after the load bar screen and before the first screen load. So All I see is a screen with the background color. From the looks of things I'm one of many who is experiencing this with mobile adverts so it is not uncommon. Here is the android studio log:
W/System: ClassLoader referenced unknown path: I/DynamiteModule: Considering local module com.google.android.gms.ads.dynamite:0 and remote module com.google.android.gms.ads.dynamite:210890500 Selected remote version of com.google.android.gms.ads.dynamite, version >= 210890500 W/System: ClassLoader referenced unknown path: /data/user_de/0/com.google.android.gms/app_chimera/m/0000011c/n/armeabi-v7a W/System: ClassLoader referenced unknown path: /data/user_de/0/com.google.android.gms/app_chimera/m/0000011c/n/armeabi W/System: ClassLoader referenced unknown path: /data/user_de/0/com.google.android.gms/app_chimera/m/00000116/n/armeabi-v7a ClassLoader referenced unknown path: /data/user_de/0/com.google.android.gms/app_chimera/m/00000116/n/armeabi D/DynamitePackage: Instantiated singleton DynamitePackage. Instantiating com.google.android.gms.ads.ChimeraMobileAdsSettingManagerCreatorImpl W/DynamiteModule: Local module descriptor class for com.google.android.gms.measurement.dynamite not found. V/FA: App measurement collection enabled V/FA: App measurement enabled for app package, google app id: com.REMOVED.REMOVED I/FA: App measurement initialized, version: 40013 To enable debug logging run: adb shell setprop log.tag.FA VERBOSE I/FA: To enable faster debug mode event logging run: adb shell setprop debug.firebase.analytics.app com.REMOVED.REMOVED D/FA: Debug-level message logging enabled D/NetworkSecurityConfig: No Network Security Config specified, using platform default V/FA: Checking service availability V/FA: Service available V/FA: Persisting first open: 1637328768495 E/FA: Missing google_app_id. Firebase Analytics disabled. See https://goo.gl/NAOOOI E/FA: Uploading is not possible. App measurement disabled D/FA: Resetting analytics data (FE) I/Ads: Updating ad debug logging enablement. V/FA: App measurement setting deferred collection: false W/Ads: Update ad debug logging enablement as false W/PluginManager: THREAD WARNING: exec() call to AdMob.start blocked the main thread for 821ms. Plugin should use CordovaInterface.getThreadPool(). V/FA: Connecting to remote service D/FA: Connected to remote service V/FA: Processing queued up service tasks: 1 V/BoostFramework: BoostFramework() : mPerf = com.qualcomm.qti.Performance@48a0157 V/FA: Inactivity, disconnecting from the service
As it turns out this is a duplicate of #5211.
As I explain in that issue, unfortunately the problem seems to be out of our hands and the best I can do is work around the issue so the application won't freeze, but even if I do that ads will not work if the underlaying Google Ads SDK failed to initialize properly.
Problem description
I just exported a signed Android Apk and its freezes before reaching the first screen load.
Attach a .c3p
Kiwi c3 demo
Steps to reproduce
exported android signed apk
1. 2. 3.
Observed result
Expected result
More details
Affected browsers/platforms: Android pixel 4 android 10.0
First affected release: r268
System details
View details
PASTE HERE