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Resubmitting: Objects on overriden global layer are invisible in editor #5345

Closed dop2000 closed 2 years ago

dop2000 commented 2 years ago

Problem description

Objects on global layer are invisible on another layout. I can still select them and see hierarchy connections:

Attach a .c3p

https://www.dropbox.com/s/43961hck03p0jqq/Demonoire.c3p?dl=0

  1. Open Gatewood layout.
  2. Lock all layers except for "Pause menu"
  3. Press Ctrl-A to select all objects on this layer

Observed result

image

More details

This happened after upgrading from r268 to r276.2 And I saw someone else mentioned the same problem on the forum a few days ago.

Browsers: Tested in Firefox and Chrome

First affected release: 276.2

System details

View details Platform information Browser: Chrome Browser version: 96.0.4664.110 Browser engine: Chromium Context: browser Operating system: Windows Operating system version: 10 Device type: desktop Device pixel ratio: 1.3958333730697632 Logical CPU cores: 4 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/96.0.4664.110 Safari/537.36 C3 release: r276.2 (stable) Language setting: en-US Local storage Storage quota (approx): 127 gb Storage usage (approx): 429 mb (0.3%) Persistant storage: No Browser support notes This list contains missing features that are not required, but could improve performance or user experience if supported. Nothing is missing. Everything is OK! WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: yes Supports highp precision: yes Vendor: Google Inc. (Intel) Renderer: ANGLE (Intel, Intel(R) HD Graphics 620 Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.100.8681) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_color_buffer_float EXT_color_buffer_half_float EXT_disjoint_timer_query_webgl2 EXT_float_blend EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic EXT_texture_norm16 KHR_parallel_shader_compile OES_draw_buffers_indexed OES_texture_float_linear WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_draw_instanced_base_vertex_base_instance WEBGL_lose_context WEBGL_multi_draw WEBGL_multi_draw_instanced_base_vertex_base_instance WEBGL_video_texture WEBGL_webcodecs_video_frame OVR_multiview2 Audio information System sample rate: 48000 Hz Output channels: 2 Output interpretation: speakers Supported decode formats: WebM Opus (audio/webm; codecs=opus) Ogg Opus (audio/ogg; codecs=opus) WebM Vorbis (audio/webm; codecs=vorbis) Ogg Vorbis (audio/ogg; codecs=vorbis) MPEG-4 AAC (audio/mp4; codecs=mp4a.40.5) MP3 (audio/mpeg) FLAC (audio/flac) PCM WAV (audio/wav; codecs=1) Supported encode formats: WebM Opus (audio/webm; codecs=opus) Video information Supported decode formats: WebM AV1 (video/webm; codecs=av01.0.00M.08) MP4 AV1 (video/mp4; codecs=av01.0.00M.08) WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8) Ogg Theora (video/ogg; codecs=theora) H.264 (video/mp4; codecs=avc1.42E01E) Supported encode formats: WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8)
AshleyScirra commented 2 years ago

Can you provide a minimal project as per the bug report guidelines? Demonoire is a large and complex project, and it is often infeasible to debug issues in such projects, or rule out that it is not a mistake or misinterpretation of how the project is supposed to work.

dop2000 commented 2 years ago

As I explained in the original ticket, this doesn't happen in new projects, therefore I can't make a minimal project. I have several large games where I can see this bug, they are all bigger than Demonoire. I removed all sounds, most objects, layouts etc. from this template, it's now less than 300KB: https://www.dropbox.com/s/43961hck03p0jqq/Demonoire.c3p?dl=0

dop2000 commented 2 years ago

@AshleyScirra
I think I found what's causing this bug and how to reproduce it - need to add any effect to any object. The object doesn't even need to be on the layout, but if it has any effect, global layers become invisible. Here is a new demo: https://www.dropbox.com/s/yuffzhkfwu9ndk2/GlobalLayerBug.c3p?dl=0

Layer L1 is invisible on other layouts, unless you remove Darken effect from Sprite3 and reload the project.

Could you please fix this soon, as this bug makes the job of editing layouts pretty difficult.

szabeszg commented 2 years ago

It looks like "only"(?) effects involving modifying colors results in this bug but those that only distort the object are "safe to use". Well, at least adding Sphere, Swirl and RadialBlur is OK.

I agree, this is definatelly a nasty bug.

AshleyScirra commented 2 years ago

Thanks for the minimal repro. This allowed me to fix it for the next beta.