Scirra / Construct-bugs

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Timeline animations bug #6899

Closed WilsonPercival closed 9 months ago

WilsonPercival commented 1 year ago

Problem description

After removing the sprite instance from the timeline, I switch animations, but they don't change.

Attach a .c3p

timeline_animations_bug_r337b.zip

Steps to reproduce

  1. Open a project.
  2. Add an instance of the sprite to the timeline.
  3. Click Editing mode.
  4. In the left ear, switch Initial animation to Animation 2.
  5. Remove the sprite instance from the timeline. Note that in the left ear, the Initial animation parameter has changed to Animation 1, but the sprite still shows Animation 2.
  6. Close the timeline panel.
  7. In the left ear, switch Initial animation to Animation 2.
  8. In the left ear, switch Initial animation to Animation 1. Note that the sprite shows Animation 2 all the time.

Observed result

https://user-images.githubusercontent.com/91274932/231188607-17b137e3-a342-426b-8e32-165f7f560f06.mp4

Expected result

When I switch animations they change.

More details

Affected browsers/platforms: Chrome

First affected release: broke in r337b

System details

View details Platform information Product: Construct 3 r337 (beta) Browser: Chrome 109.0.5414.120 Browser engine: Chromium Context: browser Operating system: Windows NT 0.1.0 Device type: desktop Device pixel ratio: 1 Logical CPU cores: 2 Approx. device memory: 4 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/109.0.0.0 Safari/537.36 Language setting: en-US Local storage Storage quota (approx): 59 gb Storage usage (approx): 177 mb (0.3%) Persistant storage: No Browser support notes This list contains missing features that are not required, but could improve performance or user experience if supported. UI effects are disabled in settings. WebGL indicates a major performance caveat. It is probably using software rendering. WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Supports highp precision: yes Vendor: Google Inc. (Google) Renderer: ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver) Major performance caveat: yes Maximum texture size: 8192 Point size range: 1 to 1023 Extensions: EXT_color_buffer_float EXT_color_buffer_half_float EXT_float_blend EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic OES_draw_buffers_indexed OES_texture_float_linear WEBGL_compressed_texture_astc WEBGL_compressed_texture_etc WEBGL_compressed_texture_etc1 WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_lose_context WEBGL_multi_draw OVR_multiview2 Audio information System sample rate: 48000 Hz Output channels: 2 Output interpretation: speakers Supported decode formats: WebM Opus (audio/webm; codecs=opus) Ogg Opus (audio/ogg; codecs=opus) WebM Vorbis (audio/webm; codecs=vorbis) Ogg Vorbis (audio/ogg; codecs=vorbis) MPEG-4 AAC (audio/mp4; codecs=mp4a.40.5) MP3 (audio/mpeg) FLAC (audio/flac) PCM WAV (audio/wav; codecs=1) Supported encode formats: WebM Opus (audio/webm; codecs=opus) Video information Supported decode formats: WebM AV1 (video/webm; codecs=av01.0.00M.08) MP4 AV1 (video/mp4; codecs=av01.0.00M.08) WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8) Ogg Theora (video/ogg; codecs=theora) H.264 (video/mp4; codecs=avc1.42E01E) Supported encode formats: WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8)
DiegoScirra commented 9 months ago

Will be fixed in the next beta.