Scirra / Construct-bugs

Public bug report submissions for Construct 3 and Construct Animate. Please read the guidelines then click the 'Issues' tab to get started.
https://www.construct.net
107 stars 83 forks source link

Objects with the Tile Movement behavior ignore the "Enable collision" checkbox #7387

Closed AndreYin closed 1 year ago

AndreYin commented 1 year ago

Problem description

Objects with the Tile Movement behavior ignore the "Enable collision" checkbox.

Attach a .c3p

https://1drv.ms/u/s!AuQM7MihYyx4s5wRKWLNEMJabcVNeA?e=NMGKaJ

Steps to reproduce

  1. Create a new project
  2. Add a sprite with the Tile Movement behavior
  3. Uncheck the "Enable Collisions" checkbox
  4. Add a different sprite with the solid behavior
  5. Using the default controls, try to go over the solid object

Observed result

The sprite that has the Tile Movement behavior won't go over the sprite with the solid behavior, even though it's collision is off.

Expected result

The sprite that has the Tile Movement behavior should go over the solid object, since their collision is disabled.

For comparison, if you use the Platform Behavior on the same object but keep the "Enable Collisions" checkbox off, the player falls through the solid object, as it should.

More details

Affected browsers/platforms: All.

First affected release: Not sure.

System details

View details Platform information Product: Construct 3 r355 (beta) Browser: Opera GX 101.0.4843.74 Browser engine: Chromium Context: browser Operating system: Windows 11 Device type: desktop Device pixel ratio: 1 Logical CPU cores: 16 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/115.0.0.0 Safari/537.36 OPR/101.0.0.0 Language setting: en-US Local storage Storage quota (approx): 268 gb Storage usage (approx): 1.9 gb (0.7%) Persistant storage: No Browser support notes This list contains missing features that are not required, but could improve performance or user experience if supported. Nothing is missing. Everything is OK! WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Supports highp precision: yes Vendor: Google Inc. (NVIDIA) Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 Direct3D11 vs_5_0 ps_5_0, D3D11) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_color_buffer_float EXT_color_buffer_half_float EXT_disjoint_timer_query_webgl2 EXT_float_blend EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic EXT_texture_norm16 KHR_parallel_shader_compile OES_draw_buffers_indexed OES_texture_float_linear OVR_multiview2 WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context WEBGL_multi_draw WEBGL_provoking_vertex Audio information System sample rate: 96000 Hz Output channels: 8 Output interpretation: speakers Supported decode formats: WebM Opus (audio/webm; codecs=opus) Ogg Opus (audio/ogg; codecs=opus) WebM Vorbis (audio/webm; codecs=vorbis) Ogg Vorbis (audio/ogg; codecs=vorbis) MPEG-4 AAC (audio/mp4; codecs=mp4a.40.5) MP3 (audio/mpeg) FLAC (audio/flac) PCM WAV (audio/wav; codecs=1) Supported encode formats: WebM Opus (audio/webm; codecs=opus) Video information Supported decode formats: WebM AV1 (video/webm; codecs=av01.0.00M.08) MP4 AV1 (video/mp4; codecs=av01.0.00M.08) WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8) Ogg Theora (video/ogg; codecs=theora) H.265 (video/mp4; codecs=hev1.1.2.L93.B0) H.264 (video/mp4; codecs=avc1.42E01E) Supported encode formats: WebM AV1 (video/webm; codecs=av1) WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8)
AshleyScirra commented 1 year ago

Fixed for next beta.