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Round angle bug #7501

Closed WilsonPercival closed 1 year ago

WilsonPercival commented 1 year ago

Problem description

When I change the value of the Angle parameter in the left ear to 0.01, it is rounded to .

Attach a .c3p

round_angle_bug_r364b.zip

Steps to reproduce

  1. Open a project.
  2. Click on the sprite.
  3. In the left ear, change the value of the Angle parameter to 0.01.

Observed result

observed

Expected result

0.01°.

More details

Affected browsers/platforms: Chrome

First affected release: broke in r364b

System details

View details Platform information Product: Construct 3 r364 (beta) Browser: Chrome 118.0.5993.89 Browser engine: Chromium Context: browser Operating system: Windows 11 Device type: desktop Device pixel ratio: 1.5 Logical CPU cores: 16 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/118.0.0.0 Safari/537.36 Language setting: en-US Local storage Storage quota (approx): 283 gb Storage usage (approx): 876 mb (0.3%) Persistant storage: Yes Browser support notes This list contains missing features that are not required, but could improve performance or user experience if supported. Nothing is missing. Everything is OK! WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Supports highp precision: yes Vendor: Google Inc. (AMD) Renderer: ANGLE (AMD, AMD Radeon(TM) Graphics (0x00001638) Direct3D11 vs_5_0 ps_5_0, D3D11) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_color_buffer_float EXT_color_buffer_half_float EXT_disjoint_timer_query_webgl2 EXT_float_blend EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic EXT_texture_norm16 KHR_parallel_shader_compile OES_draw_buffers_indexed OES_texture_float_linear OVR_multiview2 WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context WEBGL_multi_draw WEBGL_provoking_vertex Audio information System sample rate: 48000 Hz Output channels: 2 Output interpretation: speakers Supported decode formats: WebM Opus (audio/webm; codecs=opus) Ogg Opus (audio/ogg; codecs=opus) WebM Vorbis (audio/webm; codecs=vorbis) Ogg Vorbis (audio/ogg; codecs=vorbis) MPEG-4 AAC (audio/mp4; codecs=mp4a.40.5) MP3 (audio/mpeg) FLAC (audio/flac) PCM WAV (audio/wav; codecs=1) Supported encode formats: WebM Opus (audio/webm; codecs=opus) Video information Supported decode formats: WebM AV1 (video/webm; codecs=av01.0.00M.08) MP4 AV1 (video/mp4; codecs=av01.0.00M.08) WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8) H.265 (video/mp4; codecs=hev1.1.2.L93.B0) H.264 (video/mp4; codecs=avc1.42E01E) Supported encode formats: WebM AV1 (video/webm; codecs=av1) WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8)
Everade commented 1 year ago

This is only a visual bug on the editor, the value itself isn't actually rounded. image

WilsonPercival commented 1 year ago

This is only a visual bug on the editor, the value itself isn't actually rounded. image

Yes, I know =)

AshleyScirra commented 1 year ago

It's by design that the editor rounds values slightly, otherwise floating point precision errors tend to end up displaying values like 89.999999998 degrees instead of 90 degrees after certain editing actions.

I'm not sure setting the angle to 0.01 is a valid use case so I don't see that this is really a problem.