Scirra / Construct-bugs

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Remove layer Drawing canvas bug #7514

Closed WilsonPercival closed 1 year ago

WilsonPercival commented 1 year ago

Problem description

When I delete a layer, there are a lot of errors in the console.

Attach a .c3p

remove_layer_drawing_canvas_bug_r364b.zip

Steps to reproduce

  1. Open a project.
  2. Launch and open the console.
  3. Press 1.

Observed result

observed

Expected result

expected

More details

Affected browsers/platforms: Chrome

First affected release: broke in r364b

System details

View details Platform information Product: Construct 3 r364 (beta) Browser: Chrome 118.0.5993.89 Browser engine: Chromium Context: browser Operating system: Windows 11 Device type: desktop Device pixel ratio: 1.5 Logical CPU cores: 16 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/118.0.0.0 Safari/537.36 Language setting: en-US Local storage Storage quota (approx): 283 gb Storage usage (approx): 876 mb (0.3%) Persistant storage: Yes Browser support notes This list contains missing features that are not required, but could improve performance or user experience if supported. Nothing is missing. Everything is OK! WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Supports highp precision: yes Vendor: Google Inc. (AMD) Renderer: ANGLE (AMD, AMD Radeon(TM) Graphics (0x00001638) Direct3D11 vs_5_0 ps_5_0, D3D11) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_color_buffer_float EXT_color_buffer_half_float EXT_disjoint_timer_query_webgl2 EXT_float_blend EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic EXT_texture_norm16 KHR_parallel_shader_compile OES_draw_buffers_indexed OES_texture_float_linear OVR_multiview2 WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context WEBGL_multi_draw WEBGL_provoking_vertex Audio information System sample rate: 48000 Hz Output channels: 2 Output interpretation: speakers Supported decode formats: WebM Opus (audio/webm; codecs=opus) Ogg Opus (audio/ogg; codecs=opus) WebM Vorbis (audio/webm; codecs=vorbis) Ogg Vorbis (audio/ogg; codecs=vorbis) MPEG-4 AAC (audio/mp4; codecs=mp4a.40.5) MP3 (audio/mpeg) FLAC (audio/flac) PCM WAV (audio/wav; codecs=1) Supported encode formats: WebM Opus (audio/webm; codecs=opus) Video information Supported decode formats: WebM AV1 (video/webm; codecs=av01.0.00M.08) MP4 AV1 (video/mp4; codecs=av01.0.00M.08) WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8) H.265 (video/mp4; codecs=hev1.1.2.L93.B0) H.264 (video/mp4; codecs=avc1.42E01E) Supported encode formats: WebM AV1 (video/webm; codecs=av1) WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8)
AshleyScirra commented 1 year ago

The code doesn't seem realistic and these issues can be time-consuming to investigate, so closing.

WilsonPercival commented 1 year ago

The code doesn't seem realistic and these issues can be time-consuming to investigate, so closing.

@AshleyScirra This is where I disagree. This code is used in my real project. And to get around this error now, I have to get all the instances on the layer (by looping through all the instances in the project), then delete all these instances, and then delete the layer.

WilsonPercival commented 1 year ago

The code doesn't seem realistic and these issues can be time-consuming to investigate, so closing.

@AshleyScirra Maybe you don't like that I'm removing the static layer? Okay, I'll open a new report with a dynamic layer.

WilsonPercival commented 11 months ago

This has been fixed along with https://github.com/Scirra/Construct-bugs/issues/7518