Scirra / Construct-bugs

Public bug report submissions for Construct 3 and Construct Animate. Please read the guidelines then click the 'Issues' tab to get started.
https://www.construct.net
107 stars 83 forks source link

Animations Editor: After delete animation frame, does not focus on the next frame #7737

Closed XHXIAIEIN closed 8 months ago

XHXIAIEIN commented 8 months ago

Problem description

Currently, after selecting a frame and delete, the dialog box will lose focus. If want to delete Frame continuously, it will be very inconvenient.

Attach a .c3p

issue-delete-frame.c3p.zip

Steps to reproduce

  1. select a frame, and delete
  2. Observe that the cursor is not in the Frame

Observed result

  1. Select a frame 01

  2. delete 02

Expected result

Plan A: focus next frame 03

Plan B: In order to take into account the habits of different users, shortcut keys can also be supported for continuous deletion. For example, hold down Shift + Delete to delete continuously?

More details

Affected browsers/platforms:

First affected release:

System details

View details PASTE HERE
DiegoScirra commented 8 months ago

This works properly in Chrome and Firefox, both in the browser and installed as an app. How are you deleting frames?

XHXIAIEIN commented 8 months ago

I just press Del key.

View details Platform information Product: Construct 3 r374 (beta) Browser: Chrome 120.0.6099.217 Browser engine: Chromium Context: browser Operating system: Windows 11 Device type: desktop Device pixel ratio: 1.100000023841858 Logical CPU cores: 16 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/120.0.0.0 Safari/537.36 Language setting: en-US Local storage Storage quota (approx): 477 gb Storage usage (approx): 224 mb (0%) Persistant storage: No Browser support notes This list contains missing features that are not required, but could improve performance or user experience if supported. Nothing is missing. Everything is OK! WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Supports highp precision: yes Vendor: Google Inc. (AMD) Renderer: ANGLE (AMD, AMD Radeon(TM) Graphics (0x00001681) Direct3D11 vs_5_0 ps_5_0, D3D11) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_color_buffer_float EXT_color_buffer_half_float EXT_disjoint_timer_query_webgl2 EXT_float_blend EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic EXT_texture_norm16 KHR_parallel_shader_compile OES_draw_buffers_indexed OES_texture_float_linear OVR_multiview2 WEBGL_clip_cull_distance WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context WEBGL_multi_draw WEBGL_provoking_vertex Audio information System sample rate: 48000 Hz Output channels: 2 Output interpretation: speakers Supported decode formats: WebM Opus (audio/webm; codecs=opus) Ogg Opus (audio/ogg; codecs=opus) WebM Vorbis (audio/webm; codecs=vorbis) Ogg Vorbis (audio/ogg; codecs=vorbis) MPEG-4 AAC (audio/mp4; codecs=mp4a.40.5) MP3 (audio/mpeg) FLAC (audio/flac) PCM WAV (audio/wav; codecs=1) Supported encode formats: WebM Opus (audio/webm; codecs=opus) Video information Supported decode formats: WebM AV1 (video/webm; codecs=av01.0.00M.08) MP4 AV1 (video/mp4; codecs=av01.0.00M.08) WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8) H.265 (video/mp4; codecs=hev1.1.2.L93.B0) H.264 (video/mp4; codecs=avc1.42E01E) Supported encode formats: WebM AV1 (video/webm; codecs=av1) WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8)

After pressing Del to delete the selected frame, it is not possible to continue pressing Del to delete the next frame.

issue7737.webm

WilsonPercival commented 8 months ago

@DiegoScirra This only works well the first time you launch the animation editor. Subsequent times it stops working.

DiegoScirra commented 8 months ago

Will be fixed in the next beta.