I have a Sprite font that uses BBCode and the following is written in it:
[background=#f00]Text[/background]
I also changed the Opacity value to 25%. The problem is that the background remains opaque. Note that if you do the same with a Text object, the background will be semi-transparent.
Problem description
I have a
Sprite font
that usesBBCode
and the following is written in it:[background=#f00]Text[/background]
I also changed the
Opacity
value to25%
. The problem is that the background remains opaque. Note that if you do the same with aText
object, the background will be semi-transparent.Attach a .c3p
sprite_font_bbcode_background_opacity_premultiply_alpha_bug_r115b.zip
Steps to reproduce
Observed result
Expected result
Sprite font
andText
should work the same.More details
Affected browsers/platforms: Chrome
First affected release: Broke in
r115b
because it was the first version to addC3 runtime
and make it possible to useSprite font
withBBCode
.System details
View details
Platform information Product: Construct 3 r391 (beta) Browser: Chrome 124.0.6367.158 Browser engine: Chromium Context: browser Operating system: Windows 11 Device type: desktop Device pixel ratio: 1.5 Logical CPU cores: 16 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/124.0.0.0 Safari/537.36 Language setting: en-US Local storage Storage quota (approx): 283 gb Storage usage (approx): 641 mb (0.2%) Persistant storage: Yes Browser support notes This list contains missing features that are not required, but could improve performance or user experience if supported. Nothing is missing. Everything is OK! WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Supports highp precision: yes Vendor: Google Inc. (AMD) Renderer: ANGLE (AMD, AMD Radeon(TM) Graphics (0x00001638) Direct3D11 vs_5_0 ps_5_0, D3D11) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_clip_control EXT_color_buffer_float EXT_color_buffer_half_float EXT_conservative_depth EXT_depth_clamp EXT_disjoint_timer_query_webgl2 EXT_float_blend EXT_polygon_offset_clamp EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic EXT_texture_mirror_clamp_to_edge EXT_texture_norm16 KHR_parallel_shader_compile NV_shader_noperspective_interpolation OES_draw_buffers_indexed OES_texture_float_linear OVR_multiview2 WEBGL_blend_func_extended WEBGL_clip_cull_distance WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context WEBGL_multi_draw WEBGL_polygon_mode WEBGL_provoking_vertex WEBGL_stencil_texturing Audio information System sample rate: 48000 Hz Output channels: 2 Output interpretation: speakers Supported decode formats: WebM Opus (audio/webm;codecs=opus) WebM Vorbis (audio/webm;codecs=vorbis) MPEG-4 Opus (audio/mp4;codecs=opus) MPEG-4 AAC (audio/mp4;codecs=mp4a.40.2) MP3 (audio/mpeg) FLAC (audio/flac) PCM WAV (audio/wav;codecs=1) Supported encode formats: WebM Opus (audio/webm;codecs=opus) Video information Supported decode formats: WebM AV1 (video/webm;codecs=av01.0.00M.08) WebM VP9 (video/webm;codecs=vp9) WebM VP8 (video/webm;codecs=vp8) MPEG-4 AV1 (video/mp4;codecs=av01.0.00M.08) MPEG-4 H.265 (video/mp4;codecs=hev1.1.2.L93.B0) MPEG-4 H.264 (video/mp4;codecs=avc1.420034) Supported encode formats: WebM AV1 (video/webm;codecs=av01.0.00M.08) WebM VP9 (video/webm;codecs=vp9) WebM VP8 (video/webm;codecs=vp8) WebM H.264 (video/webm;codecs=avc1.420034)