Scirra / Construct-bugs

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Template creates incorrect hierarchy if it's also in a container (new bug) #8036

Closed UbruPro123 closed 2 months ago

UbruPro123 commented 3 months ago

Problem description

Based on previous bug report: https://github.com/Scirra/Construct-bugs/issues/7917

There are still some properities that are not respected. In modified example project you can see that different Animations and Values at Sine behaviour are not set, they are used from "test2" template (properities of object "Skin") for both "test1" + "test2" templates and that is bug.

Attach a .c3p

projectTest.zip

Steps to reproduce

Run preview

Observed result

Top right object ("Skin") has wrong animation "skin2" and wrong value (4) at period at sine behaviour.

Expected result

Top right object should has animation "skin1" and shorter period at sine behaviour (1)

More details

It is obvious that creating object based on template (with hierarchy) incorrectly takes container object state of first instance instead of the template instance, but it seems it affects only some properities (in project "size" + "angle" are set ok). It is buggy only when container is used, you can test to remove container at "Sprite" object and everything works ok, it should be same also with the container.

Affected browsers/platforms: First affected release:

System details

View details Platform information Product: Construct 3 r392 (beta) Browser: Chrome 124.0.6367.209 Browser engine: Chromium Context: browser Operating system: Windows 10 Device type: desktop Device pixel ratio: 1 Logical CPU cores: 12 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/124.0.0.0 Safari/537.36 Language setting: en-US Local storage Storage quota (approx): 134 gb Storage usage (approx): 915 mb (0.7%) Persistant storage: No Browser support notes This list contains missing features that are not required, but could improve performance or user experience if supported. Nothing is missing. Everything is OK! WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Supports highp precision: yes Vendor: Google Inc. (AMD) Renderer: ANGLE (AMD, Radeon RX 580 Series (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_clip_control EXT_color_buffer_float EXT_color_buffer_half_float EXT_conservative_depth EXT_depth_clamp EXT_disjoint_timer_query_webgl2 EXT_float_blend EXT_polygon_offset_clamp EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic EXT_texture_mirror_clamp_to_edge EXT_texture_norm16 KHR_parallel_shader_compile NV_shader_noperspective_interpolation OES_draw_buffers_indexed OES_texture_float_linear OVR_multiview2 WEBGL_blend_func_extended WEBGL_clip_cull_distance WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context WEBGL_multi_draw WEBGL_polygon_mode WEBGL_provoking_vertex WEBGL_stencil_texturing Audio information System sample rate: 48000 Hz Output channels: 2 Output interpretation: speakers Supported decode formats: WebM Opus (audio/webm;codecs=opus) WebM Vorbis (audio/webm;codecs=vorbis) MPEG-4 Opus (audio/mp4;codecs=opus) MPEG-4 AAC (audio/mp4;codecs=mp4a.40.2) MP3 (audio/mpeg) FLAC (audio/flac) PCM WAV (audio/wav;codecs=1) Supported encode formats: WebM Opus (audio/webm;codecs=opus) Video information Supported decode formats: WebM AV1 (video/webm;codecs=av01.0.00M.08) WebM VP9 (video/webm;codecs=vp9) WebM VP8 (video/webm;codecs=vp8) MPEG-4 AV1 (video/mp4;codecs=av01.0.00M.08) MPEG-4 H.265 (video/mp4;codecs=hev1.1.2.L93.B0) MPEG-4 H.264 (video/mp4;codecs=avc1.420034) Supported encode formats: WebM AV1 (video/webm;codecs=av01.0.00M.08) WebM VP9 (video/webm;codecs=vp9) WebM VP8 (video/webm;codecs=vp8) WebM H.264 (video/webm;codecs=avc1.420034)
DiegoScirra commented 2 months ago

This will be fixed on the next beta. It's hard to tell if there aren't other subtle mistakes as the code to create instances is quite fiddly.