Scirra / Construct-bugs

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`Recreate initial objects` doesn't work on Destroyed Global Objects #8176

Closed Laserwolve closed 3 weeks ago

Laserwolve commented 4 weeks ago

Problem description

The Recreate initial objects system action doesn't work on destroyed global objects.

Attach a .c3p

Issue #8176

Steps to reproduce

  1. Preview the project
  2. The sprite gets destroyed after 1 second
  3. Wait another second to make sure that sprite is totally destroyed

Observed result

The sprite isn't recreated.

Expected result

The sprite should've been recreated.

More details

None of the toggled-out actions will restore the sprite either: Restart layout, Go to layout, or Reset persisted objects (the sprite has the 'Persist' behavior, but the aforementioned is reproducible regardless.)

Affected browsers/platforms:

Using latest release of Microsoft Edge

First noticed in r402.2

System details

View details Platform information Product: Construct 3 r402.2 (beta) Browser: Edge 127.0.2651.98 Browser engine: Chromium Context: browser Operating system: Windows 11 Device type: desktop Device pixel ratio: 1 Logical CPU cores: 8 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/127.0.0.0 Safari/537.36 Edg/127.0.0.0 Language setting: en-US Local storage Storage quota (approx): 268 gb Storage usage (approx): 5.9 gb (2.2%) Persistant storage: No Browser support notes This list contains missing features that are not required, but could improve performance or user experience if supported. Nothing is missing. Everything is OK! WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Supports highp precision: yes Vendor: Google Inc. (NVIDIA) Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 (0x00002503) Direct3D11 vs_5_0 ps_5_0, D3D11) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_clip_control EXT_color_buffer_float EXT_color_buffer_half_float EXT_conservative_depth EXT_depth_clamp EXT_disjoint_timer_query_webgl2 EXT_float_blend EXT_polygon_offset_clamp EXT_render_snorm EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic EXT_texture_mirror_clamp_to_edge EXT_texture_norm16 KHR_parallel_shader_compile NV_shader_noperspective_interpolation OES_draw_buffers_indexed OES_sample_variables OES_shader_multisample_interpolation OES_texture_float_linear OVR_multiview2 WEBGL_blend_func_extended WEBGL_clip_cull_distance WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context WEBGL_multi_draw WEBGL_polygon_mode WEBGL_provoking_vertex WEBGL_stencil_texturing Audio information System sample rate: 48000 Hz Output channels: 2 Output interpretation: speakers Supported decode formats: WebM Opus (audio/webm;codecs=opus) WebM Vorbis (audio/webm;codecs=vorbis) MPEG-4 Opus (audio/mp4;codecs=opus) MPEG-4 AAC (audio/mp4;codecs=mp4a.40.2) MP3 (audio/mpeg) FLAC (audio/flac) PCM WAV (audio/wav;codecs=1) Supported encode formats: WebM Opus (audio/webm;codecs=opus) MPEG-4 Opus (audio/mp4;codecs=opus) MPEG-4 AAC (audio/mp4;codecs=mp4a.40.2) Video information Supported decode formats: WebM AV1 (video/webm;codecs=av01.0.00M.08) WebM VP9 (video/webm;codecs=vp9) WebM VP8 (video/webm;codecs=vp8) MPEG-4 AV1 (video/mp4;codecs=av01.0.00M.08) MPEG-4 H.265 (video/mp4;codecs=hev1.1.2.L93.B0) MPEG-4 H.264 (video/mp4;codecs=avc1.420034) Supported encode formats: WebM AV1 (video/webm;codecs=av01.0.00M.08) WebM VP9 (video/webm;codecs=vp9) WebM VP8 (video/webm;codecs=vp8) WebM H.264 (video/webm;codecs=avc1.420034) MPEG-4 VP9 (video/mp4;codecs=vp9) MPEG-4 H.264 (video/mp4;codecs=avc1.420034)
AshleyScirra commented 3 weeks ago

This is currently by design. The way global objects work is that they are only ever created once per run of the project. Therefore when their layout is first visited, they are created and removed from the list of initial objects on that layout, and then not destroyed when changing layout, so the object persists globally. Then when revisiting the layout, the object is not in the list of initial objects, and so is not created a second time. 'Recreate initial objects' works the same way, referring to the same list, and so it also won't create a global object a second time.