Open Alaadel opened 2 weeks ago
Update: there is a workaround but it involves multiple steps:
This workaround requires the sprites to have the same angle as the instances, which is not necessarily the case in all situations. There is a potential fix, which is to offset the angle of the instance, but the implementation I found doesn't work in all cases.
If C3 can have an option that can help with this process, that would be nice.
Minimal repro: issue8245.zip
Problem description
Mirroring an object causes Sine behavior to be messed up in all hierarchy children.
Attach a .c3p
test mirror.zip
Steps to reproduce
Observed result
Sine behavior angle is messed up.
Expected result
Sine behavior angle updates relative to the new angle.