Open jellybuttersandwich opened 1 week ago
Before loading the game, you can write the save name to Local Storage
. Next, when loading, you can read the key value from Local Storage
. This way you will know the name of the save that was loaded.
Oh, I know which file I'm saving to, but I wanted a condition in the game that makes the game know which it is so it can do an event for 2 separate loads completed.
I wrote the solution.
@WilsonPercival having a solution doesn't mean Construct can't improve by giving a more straight forward solution. Being contrarian just for the sake of it doesn't benefit anyone
@LuanHimmlisch Please read the rules. https://github.com/Scirra/Construct-feature-requests
@WilsonPercival if that vague rule was applied literally, you could say everything can be done with JavaScript (something you have already done and it's absurd, since the main selling point of Construct is the visual programming)
@LuanHimmlisch This is just your opinion.
Reviewed guidelines
Checked for duplicate suggestions
Summary
I need to make it so if I use the save/load feature in the System actions, I have a condition that makes it so something happens when you load that save file. Right now there's nothing to do that with by typing in the name, it's just for ANY file loaded, which is really annoying when I need it to be more specific... "On load complete by name" needed!!!
Possible workarounds or alternatives
I really don't think there is a workaround to make this specific load happen since there is only a load for any load happening...
Proposed solution
This can be just like the "On load complete" condition, but add one that is a "by name" so I can type in the save name that I used previously when saving.
Why is this idea important?
I need to make it so if something in my game is completed, it makes a save file and then it loads that file in the next layout. Then it has actions that make certain things happen only if that specific save file is loaded.
Additional remarks
No response