Open AndreYin opened 3 weeks ago
Maybe the time has come to ditch webgl1. webGPU so far has been an absolute let down. So upgrading the webgl renderer to make full use of ES3 features sounds like a good idea.
Agree, good point. Or at least enable some features for webgl2 that may not be enabled for webgl2 (e.g. have no effect.)
Reviewed guidelines
Checked for duplicate suggestions
Summary
It would be great to have an option to change sampling mode in runtime. I'm making a low-res pixel art game and so I've been using the nearest sampling option, which looks great, but in some areas I would need the sampling rate to be linear - for instance when showing a fullscreen video.
Possible workarounds or alternatives
There's no workaround currently.
Proposed solution
Ideally we should have an action to change sampling mode during runtime.
Why is this idea important?
This has been asked for a long time, and it was supposed to be extremely hard with webgl1 as seen here: https://www.construct.net/en/forum/construct-3/general-discussion-7/changing-project-sampling-175787
Additional remarks
No response