[x] I have read and understand the suggestion guidelines
Checked for duplicate suggestions
[x] I checked for existing similar suggestions
Summary
It would be great to have a function that actually returns the texture/image of a world plugin as blob/base64. So far we can only get the Texture via instance.GetImage().GetCachedWebGlTexture(); but there is no method on how to convert this to a usable image outside the construct editor. This would significantly have an impact on editor extensions like 3D editors, more advanced sprite editors, etc. etc.
Possible workarounds or alternatives
None, I have searched for multiple hours.
Proposed solution
Add method to get blob/base64 of a texture/image from a world plugin during edittime: A simple function like instance.GetImage().GetBlob() or .GetImageAsBase64() would make life so much easier
Why is this idea important?
(Like already said in the summary:) This would significantly have an impact on editor extensions like 3D editors, more advanced sprite editors, etc.
Especially because Scirra does not have the time to integrate specific user requests on expansions for the editor this would help third party developers to get a better insight into Constructs edittime features.
Reviewed guidelines
Checked for duplicate suggestions
Summary
It would be great to have a function that actually returns the texture/image of a world plugin as blob/base64. So far we can only get the Texture via instance.GetImage().GetCachedWebGlTexture(); but there is no method on how to convert this to a usable image outside the construct editor. This would significantly have an impact on editor extensions like 3D editors, more advanced sprite editors, etc. etc.
Possible workarounds or alternatives
None, I have searched for multiple hours.
Proposed solution
Add method to get blob/base64 of a texture/image from a world plugin during edittime: A simple function like instance.GetImage().GetBlob() or .GetImageAsBase64() would make life so much easier
Why is this idea important?
(Like already said in the summary:) This would significantly have an impact on editor extensions like 3D editors, more advanced sprite editors, etc. Especially because Scirra does not have the time to integrate specific user requests on expansions for the editor this would help third party developers to get a better insight into Constructs edittime features.
Additional remarks
-