Closed NamespaceV closed 4 days ago
Hi,
you can either mark particular lines not to report errors using this mechanism: https://github.com/Scony/godot-gdscript-toolkit/wiki/3.-Linter#disabling-checks-on-demand
or you can create settings like advised here: https://github.com/Scony/godot-gdscript-toolkit/wiki/3.-Linter#tweaking-default-check-settings and then either set private-method-call
to None
like private-method-call: None
or using disable
so smth like disable: [private-method-call]
(I don't remember exactly).
I created a .gdlintrc
to tweak a few settings. I can't find a good way for both above.
About 2 - I guess private and public functions mixing is not reported at all, so its kinda fine for me... I would like to force subclass class definitions at the end of the file though I guess its not an issue for me then, but some food for thought on allowing configuration of orders like:
- X
- mix of A,B,C
- Z
About 1 - I often use static factory functions in my classes. I think this is gdlint error to report private function access as an error in a static function of the class defining said private function.
I do want to have access to privates of other classes reported. And i'd rather not annotate all my factory functions with
# gdlint: disable=private-method-call
func SomeWrongName():
pass
# gdlint: enable=private-method-call
nor
# gdlint: ignore=private-method-call
especially as i want private method calls to be reported. But not when static method of the class calls a private method of said class. I consider static methods internals of the class so they should be able to call private functions.
Actually, the private-method-call
check was removed in fcd3067585733b897b6a8b02da75fd53341b4285 so closing this issue as not relevant anymore
static func create() ->X: var x = X.new() x._private() return x
func _private(): pass