Open sylbeth opened 4 months ago
As an addendum, I believe this is the intended behaviour from godot since in their documentation they expect those arguments to work, but, for example, -h
, which doesn't even output anything.
As I've been informed, this may be due to Godot's Scoop manifest using godot.exe
instead of godot.console.exe
. Since this may fix this, could we have it changed? Although I have no knowledge whether that's going to fix the problem.
Prerequisites
Package Name
godot
Expected/Current Behaviour
When executing godot, it is expected to retrieve the standard output from the terminal. I am using godot-rust, and I need it for debugging purposes of my code. The problem is, every time I run the command, nothing gets printed, and I am able to execute other commands. I talked about it in the godot-rust server and it seems likely that the scoop intallation might be running godot on the background, but it should be in the foreground, since I believe it is more useful to be able to see the output than, just not.
Steps to Reproduce
Possible Solution
If it is running in the background, running it in the foreground might solve it.
Scoop and Buckets Version
Scoop Config
PowerShell Version
Additional Softwares
No response