Issue:
Terrain summoning right now summons a complex building CustomAsset with multiple layers of size and textures. When trying to save a game and come back to it, the buildings re-randomize. If the Freeze Terrain is used, it clears the scripts from the buildings but the main script issues multiple errors.
Fix:
Revamp building summoning and building assets to use individual meshes and textures, and randomly select which to summon, not which state to use.
Issue: Terrain summoning right now summons a complex building CustomAsset with multiple layers of size and textures. When trying to save a game and come back to it, the buildings re-randomize. If the Freeze Terrain is used, it clears the scripts from the buildings but the main script issues multiple errors.
Fix: Revamp building summoning and building assets to use individual meshes and textures, and randomly select which to summon, not which state to use.