Closed lazydevyo closed 3 years ago
Similar problem on Android
LoadCore: snes9x_libretro_android.so
dlopen failed: library "snes9x_libretro_android.so" not found
Similar problem on Android
LoadCore: snes9x_libretro_android.so dlopen failed: library "snes9x_libretro_android.so" not found
Renaming snes9x_libretro.so to snes9x_libretro_android.so at the streaming, folder fixes the issue but now it cannot find the rom,
DirectoryNotFoundException: Could not find a part of the path "/jar:file:/data/app/com.Nem.NEm-OXwFeBTb--Zt_q-vKl7hQg==/base.apk!/assets/F-Zero.smc".
(Rom exist in the streaming folder before building)
For the windows bit, the editor runs in 64bit mode. If you build for 32bit and try to load the same 64bit cores you used for the editor they won't load. Either download 32bit (x86) cores for your build or build your Unity project targeting 64bit (x86_64).
You actually correct, I actually googled it and found it was related to the architecture. but it didn't come in to my mind that Unity editor and build was on a different setting. Resolved!
On editor works normally. Unity version 2019.4.9f1