Closed andybak closed 2 years ago
I was not happy with the design so decided to remove it.
It was added to provide a way to copy the triangulation and arrangement data structure's in CGAL so you could iterate over them in a C# script. That made it rather specialized and I thought it might get confused for a general DCEL data structure.
Thanks. Makes sense.
I'd been keeping an eye on this repo as I've been looking for a half-decent Unity library to replace the halfedge mesh code I borrowed, ported and hacked together myself.