Scrawk / CGALDotNetUnity

CGALDotNet examples in Unity
MIT License
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What was your reason for removing DCEL? #3

Closed andybak closed 2 years ago

andybak commented 2 years ago

I'd been keeping an eye on this repo as I've been looking for a half-decent Unity library to replace the halfedge mesh code I borrowed, ported and hacked together myself.

Scrawk commented 2 years ago

I was not happy with the design so decided to remove it.

It was added to provide a way to copy the triangulation and arrangement data structure's in CGAL so you could iterate over them in a C# script. That made it rather specialized and I thought it might get confused for a general DCEL data structure.

andybak commented 2 years ago

Thanks. Makes sense.