Closed leomeinel closed 3 years ago
Botsentry Config:
# _______ ______ ________ ______ ________ __ __ ________ _______ __ __ #
# | \ / \| \ / \ | \| \ | \| \| \| \ / \ #
# | $$$$$$$\| $$$$$$\\$$$$$$$$ | $$$$$$\| $$$$$$$$| $$\ | $$ \$$$$$$$$| $$$$$$$\\$$\ / $$ #
# | $$__/ $$| $$ | $$ | $$ | $$___\$$| $$__ | $$$\| $$ | $$ | $$__| $$ \$$\/ $$ #
# | $$ $$| $$ | $$ | $$ \$$ \ | $$ \ | $$$$\ $$ | $$ | $$ $$ \$$ $$ #
# | $$$$$$$\| $$ | $$ | $$ _\$$$$$$\| $$$$$ | $$\$$ $$ | $$ | $$$$$$$\ \$$$$ #
# | $$__/ $$| $$__/ $$ | $$ | \__| $$| $$_____ | $$ \$$$$ | $$ | $$ | $$ | $$ #
# | $$ $$ \$$ $$ | $$ \$$ $$| $$ \| $$ \$$$ | $$ | $$ | $$ | $$ #
# \$$$$$$$ \$$$$$$ \$$ \$$$$$$ \$$$$$$$$ \$$ \$$ \$$ \$$ \$$ \$$ #
# #
# _________ _______ _ _______ _________ _______ _______ #
# \__ __/|\ /|( ___ )( ( /|( ___ )\__ __/( ___ )( ____ \ #
# ) ( | ) ( || ( ) || \ ( || ( ) | ) ( | ( ) || ( \/ #
# | | | (___) || (___) || \ | || (___) | | | | | | || (_____ #
# | | | ___ || ___ || (\ \) || ___ | | | | | | |(_____ ) #
# | | | ( ) || ( ) || | \ || ( ) | | | | | | | ) | #
# | | | ) ( || ) ( || ) \ || ) ( | | | | (___) |/\____) | #
# )_( |/ \||/ \||/ )_)|/ \| )_( (_______)\_______) #
# #
# #
# Join our Discord Server if you need Support or have any doubt! #
# https://discord.gg/uxRTwDa #
# #
# You can get some translations made by our community in: #
# https://docs.cyberdevelopment.es #
# #
# Add our official Discord Bot to your DC server, the bot will send a message in your Discord Server #
# and in your DMs when an attack occurs to your server, with statistics related to the attack #
# https://discord.com/oauth2/authorize?client_id=750526188555993148&scope=bot&permissions=8 #
# #
#-------------------------------------------------------------------------------------------------------#
#
# _____ ____ _ _ ______ _____ _____ _ _ _____ _______ _____ ____ _ _
# / ____/ __ \| \ | | ____|_ _/ ____| | | | __ \ /\|__ __|_ _/ __ \| \ | |
# | | | | | | \| | |__ | || | __| | | | |__) | / \ | | | || | | | \| |
# | | | | | | . ` | __| | || | |_ | | | | _ / / /\ \ | | | || | | | . ` |
# | |___| |__| | |\ | | _| || |__| | |__| | | \ \ / ____ \| | _| || |__| | |\ |
# \_____\____/|_| \_|_| |_____\_____|\____/|_| \_\/_/ \_\_| |_____\____/|_| \_|
#
prefix: false
# TOP FEATURE!
# Should the Google-Captcha system to un-blacklist players themselves be enabled? (Hosted by us)
# This will download a Global whitelist of IPs that completed the google captcha from:
# https://cyberdevelopment.es/BotSentry/verify/
#
# If you want to customize the website you can get a custom link here and shorten it if you want:
# https://cyberdevelopment.es/BotSentry/verify/custom/
#
# By default, when users get blacklisted they will get the kick message with the URL (www.notbot.es) so they can whitelist themselves.
# HIGHLY RECOMMENDED to leave it to TRUE
database-whitelist-sync: true
# AntiBot mode generic settings
antibotmode:
# When AntiBot mode will automatically disable during attack
# Default values are: Disable AntiBot mode if less than 8 non-blacklisted and non-whitelisted joins in 5 seconds,
# and stays below those 8 IPs for 3 seconds.
# The purpose of this is to disable AntiBot-mode automatically when the 95% of the attack is mitigated
stop:
enabled: false
amount: 8
time: 5
keep: 3
# Conditions settings, how many % will give to a player/bot certain checks
condition:
# If an IP joins with 3 different usernames during an attack
cloned:
amount: 3
percentage: 50
# If an IP joins from the specified country list, it will give that % of bot to the IP
# You can find a list of the top-countries detected bots by Bot-Sentry in:
# https://cyberdevelopment.es/BotSentry/publicapi/countries.php
# There are few blocked by default, you MUST adjust it to your needs!
# This check can be really effective to block bots, can block the 90% of the attack in 5 seconds if well-configured!
deniedcountry:
# When set to true, it will add the percentage to the countries inside the list.
# When set to false, it will add the percentage to countries that are outside the list.
denymode: true
percentage: 50
values: [IL, TH, RU, ID, BR, IN, CN]
# If an IP joins from the specified continents list, it will give that % of bot to the IP
# You can find a list of the top-countries detected bots by Bot-Sentry in:
# https://cyberdevelopment.es/BotSentry/publicapi/continents.php
# There are few blocked by default, you MUST adjust it to your needs!
# This check can be really effective to block bots, can block the 90% of the attack in 5 seconds if well-configured!
deniedcontinent:
# When set to true, it will add the percentage to the continents inside the list.
# When set to false, it will add the percentage to continents that are outside the list.
denymode: true
percentage: 50
values: [Antarctica]
# If an IP joins from the specified providers list, it will give that % of bot to the IP
# You can find a list of the top-providers detected bots by Bot-Sentry in:
# https://cyberdevelopment.es/BotSentry/publicapi/providers.php
# There are few blocked by default, you MUST adjust it to your needs!
# This check can be really effective to block bots, can block the 60% of the attack in 5 seconds if well-configured!
deniedprovider:
# When set to true, it will add the percentage to the providers inside the list.
# When set to false, it will add the percentage to providers that are outside the list.
denymode: true
percentage: 50
values: [DEPARTMENT OF AGRICULTURE WATER AND THE ENVIRONMENT]
# If an IP joins 35 times during an attack
usainbolt:
percentage: 25
amount: 35
# If an IP is a proxy/vpn
# This check can mitigate easily more than the 70% of the attack
unknownlocation:
percentage: 50
# If a bot/player reach this likeliness amount, will get blacklisted
minimumlikeliness: 50
# The time that AntiBot mode will be enabled, don't touch it, there are other checks that makes it posible to stop antibot mode earlier.
time: 10
# Auto purger settings, to maintain things optimized automatically without need of manual interaction
# - Modes:
# ?? limit: purge the specified thing when the number is reached
# ?? afterattack: purge the specified thing after every attack ends
# ?? time: purge the specified thing every X amount of minutes
autopurger:
# Whitelist auto-purging
# Modes: afterattack/time (limit is only for blacklist and whitelist)
whitelist:
# In case you use limit
amount: 200000
# In case you use time
time: 30
mode: "limit"
enabled: false
# Server Logs auto-purging
serverlogs:
# In case you use time
time: 30
mode: "afterattack"
enabled: false
# Blacklist auto-purging
blacklist:
# In case you use time
time: 30
mode: "limit"
# In case you use limit
amount: 100000
enabled: false
# Bot-Sentry attack logs auto-purging
attacklogs:
mode: "time"
# In case you use time
time: 30
enabled: false
# Bot-Sentry slow bots logs auto-purging
slowbotslogs:
mode: "time"
# In case you use time
time: 30
enabled: false
# MySQL settings
# Only enable MySQL when you have multiple BungeeCord instances.
mysql:
settings:
updateinterval: 60
port: 3306
username: "xxx"
database: "xxx"
password: "xxx"
ip: "localhost"
enabled: true
# Slow attack detection settings
# To prevent possible bypasses and breaches, this is dev-Only
# You will need to contact us in order to toggle this settings. Default ones should be perfect.
# https://discord.gg/aDAqmvA
detection:
# Slow attack detection of non-advanced bots
amazon:
amount: 3
# Toggle this to false if you use Essentials.
sendjoinmessagelater: true
blacklist: false
time: 8
antibotmode: true
enabled: true
toggletime: 120
# Slow attack detection of advanced bots (more intelligent bots)
strangesituation:
latency: 600
time: 90
amount: 3
blacklist: false
antibotmode: true
# Slow attack detection to prevent bots from registering
stopregistering:
amount: 4
# If 5 connections are established in 250 milliseconds, activate AntiBot mode
usainjoin:
amount: 5
time: 500
# How many different usernames can play with the same IP at the same time
dolly:
amount: 5
slowattack:
# Dev-only, contact us if you have problems
sameip:
time: 1
amount: 10
# If there is a sudden increase of new players joining, enable AntiBot Mode
spike:
enabled: true
# The increase which AntiBot Mode will enable on. 3 means more than 3 times as normal.
multiplier: 3
# If a player joins for the first time, it will get kicked by BotSentry to to detect slow bot attacks.
firstjoin:
enabled: true
# The regex to compare the username with. If everything it correct, the player will proceed login
# Check how regex works here: https://regexr.com/
illegalname:
regex: "[a-zA-Z0-9_.]*"
# Console filtering settings
consolefiltering:
# Should the console be filtered when attack?
enabled: true
# Should InitialHandler messages always be filtered?
# We really recommend keeping this to true, as it defends against 1 type of exploited attack.
initialhandler: true
# Add here your custom messages, which will be filtered in the console.
# Filtered messages will be removed.
custommessages: [Typing this message in console, will be filtered!]
# Should BotSentry filter specific console messages, per platform.
# These messages are default per platform.
# It is not supported to disable this setting, as some errors will occur when disabled!!!
defaultmessages: true
# Clear mode is when no console lines are logged at all.
# This results in less CPU and RAM usage.
clearmode:
# The amount of filtered messages (both bad packets and custom messages) which is needed in the given timeframe to enable clear mode
amount: 20
# The timeframe in seconds it checks for
time: 3
# The minimum duration in seconds of clear mode
duration: 5
# The grace period after the minimum duration in which it keeps detecting for an enormous amount of bad packets.
# This is in seconds and can be 0 if no grace period is necessary.
# In the grace period these checks are performed to check if there is still a lot going on:
# - Restart clear mode if the amount of logged messages (all) in the grace period is more than the grace avarage
# - The grace average is calculated using: ((clearmode.amount) / clearmode.time * clearmode.grace) * 2
grace: 1
# Should clear mode be enabled or not?
enabled: true
# Whitelist filtering settings
# After how many minutes playing will an IP be whitelisted. A value of 0 and lower means never.
whitelist:
automatic: 2
# Firewall blacklisting settings
# You will need a system with IPSet and IPTables permissions in order to run this (On Unix like system, it installs it for you)
blacklist:
firewall:
# All the commands that will execute for internal bans
unix:
install: "apt-get --yes install ipset" # This command will be executed on bot-sentry enable
load: "ipset restore -file /etc/ipset.conf" # This command will be executed on bot-sentry enable
ipset: "ipset create -! blacklist hash:ip hashsize 4096" # This command will be executed on bot-sentry enable
iptables: "iptables -t raw -A PREROUTING -p tcp --dport 25565:25600 -m set --match-set blacklist src -j DROP" # This command will be executed on bot-sentry enable
iptablesdelete: "iptables -t raw -D PREROUTING -p tcp --dport 25565:25600 -m set --match-set blacklist src -j DROP" # This command will be executred on Bot-Sentry disable
save: "ipset save > /etc/ipset.conf" # This command will be executed on bot-sentry enable
add: "ipset -! -A blacklist %1$s" # This command will be executed with the detected IP when it gets Blacklisted
# Should internal bans be enabled?
enabled: false
remove: "ipset -! -D blacklist %1$s" # This command will be executed with the IP when it gets Un-Blacklisted or Whitelisted
flush: "ipset flush blacklist" # This command will be executed when doing the command /bs blacklist clear. When setting to: '' it will run each ip through the remove command (in case there is no flush)
# Should bot-sentry logs be enabled by default?
# If you have any false positives, it will be logged, then contact us somewhere and we touch your config specifically to fix it and keep blocking bots without problem.
logs: true
# Command specific settings
commands:
bs:
# Should the /bs blacklist clear and /bs whitelist clear ask to confirm the request with a code?
# Recommended if you give the permission to clear the blacklist/whitelist to a non-experienced user
clearconfirmation: true
bsw:
search:
# Amount of results per page in the Wiki search menu
resultpagesize: 6
# The size of the context before and after the searched word.
# 1 meaning only one word before and after the searched word etc.
resultcontext: 2
try without botsentry, if it works without botsentry, it's not our issue
try without botsentry, if it works without botsentry, it's not our issue
Tried without botsentry, error persists. Same setup just removed botsentry from proxy. I kind of hoped it'd have to do with botsentry tbh.
I finally got an errormessage now tho :laughing:
[18:05:38] [Netty Worker IO Thread #26/ERROR]: [/bbb|bbb] <-> DownstreamBridge <-> [fun] - encountered exception
java.lang.IllegalArgumentException: Team [NPC] d1c509140d already exists in this scoreboard
at com.google.common.base.Preconditions.checkArgument(Preconditions.java:191) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at net.md_5.bungee.api.score.Scoreboard.addTeam(Scoreboard.java:73) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at net.md_5.bungee.connection.DownstreamBridge.handle(DownstreamBridge.java:243) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at net.md_5.bungee.protocol.packet.Team.handle(Team.java:124) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at net.md_5.bungee.netty.HandlerBoss.channelRead(HandlerBoss.java:114) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:286) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:324) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:296) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1410) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:919) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.epoll.AbstractEpollStreamChannel$EpollStreamUnsafe.epollInReady(AbstractEpollStreamChannel.java:795) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.epoll.EpollEventLoop.processReady(EpollEventLoop.java:480) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:378) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:989) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at java.lang.Thread.run(Unknown Source) [?:?]
[18:05:38] [Netty Worker IO Thread #26/INFO]: [bbb] disconnected with: The server you were previously on went down, you have been connected to a fallback server
[18:05:38] [Netty Worker IO Thread #26/INFO]: [/bbb|bbb] -> UpstreamBridge has disconnected
[18:05:38] [Netty Worker IO Thread #26/INFO]: [/bbb|bbb] <-> DownstreamBridge <-> [fun] has disconnected
[18:05:38] [Netty Worker IO Thread #21/ERROR]: [/aaa|aaa] <-> DownstreamBridge <-> [fun] - encountered exception
java.lang.IllegalArgumentException: Team [NPC] d1c509140d already exists in this scoreboard
at com.google.common.base.Preconditions.checkArgument(Preconditions.java:191) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at net.md_5.bungee.api.score.Scoreboard.addTeam(Scoreboard.java:73) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at net.md_5.bungee.connection.DownstreamBridge.handle(DownstreamBridge.java:243) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at net.md_5.bungee.protocol.packet.Team.handle(Team.java:124) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at net.md_5.bungee.netty.HandlerBoss.channelRead(HandlerBoss.java:114) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:286) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:324) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:296) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1410) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:919) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.epoll.AbstractEpollStreamChannel$EpollStreamUnsafe.epollInReady(AbstractEpollStreamChannel.java:795) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.epoll.EpollEventLoop.processReady(EpollEventLoop.java:480) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:378) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:989) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) ~[waterfall.jar:git:Waterfall-Bootstrap:1.17-R0.1-SNAPSHOT:306121c:449]
at java.lang.Thread.run(Unknown Source) [?:?]
[18:05:38] [Netty Worker IO Thread #21/INFO]: [aaa] disconnected with: The server you were previously on went down, you have been connected to a fallback server
[18:05:38] [Netty Worker IO Thread #21/INFO]: [/aaa|aaa] -> UpstreamBridge has disconnected
[18:05:38] [Netty Worker IO Thread #21/INFO]: [/aaa|aaa] <-> DownstreamBridge <-> [fun] has disconnected
This seems to be related https://github.com/pronze/SBA/issues/177
Use Velocity, that will help :P
Switching to velocity would be pretty hard for me. I'd have to switch out 3/4 plugins. One is still WIP for velocity. But if theres no other option, I'm at least considering it
Its same for bungeecord and waterfall, gives same error with SBA/SBW. Asked the dev team of waterfall and they said it's plugins fault. Dunno who is the culprit behind the error. Hope sbw gets it fixed in 0.3.0 or 0.2.x releases.
Also, they said " Since bungeecord and waterfall take team/npc in scoreboard seriously." So it is best if you use velocity. Most plugins are being ported to velocity and it's better than bungeecord.
Thanks a lot! Switching to velocity solved the problem. Also found some alternatives to the plugins I had to replace :) Seems like its still a bug, but that was a good solution for me. If you want, you can consider this closed.
Describe the bug
I've just set up a new arena on a bungee-paper server. The server has multiple minigames hosted (including bedwars) Theres a lobbyworld (with multiverse) and a gameworld (with a lobby too in the same world). I'm using SBA and Botsentry. Connecting to the lobby works fine, but when the game starts, all players get kicked with the message: The server you were previously on went down, you have been connected to a fallback server The bungeelog only shows: [12:18:36 INFO]: BotSentry ? 2 Bad packets prevented (last second) which might be relevant, the console also doesnt show any real errors that could get me further. I read a bit about it, but couldnt find a real solution, also none really related to the bungee-error I get. If you want me to clarify it further I can withou a problem.
Server and plugin version
Java version: adoptopenjdk-16 Spigot version: git-paper-279 BedWars version: 0.2.19 [Addon] SBA version: 1.5.6 - SNAPSHOT (https://ci.screamingsandals.org/job/SBA/ #304) Botsentry version: 9.1-THANATOS
Installed plugins on server (can be obtained by
/pl
)AAC5, AACAdditionPro, AACPlus, BedWars, BowHub, ChatSentry, Citizens, ConditionalCommands, CoreProtect, DeluxeHub, Duels, eGlow, Essentials, EssentialsSpawn, floodgate, HeadDatabase, HolographicDisplays, HolographicExtension, HungerGames, LiteBans, LPX*, LuckPerms, MarriageMaster, Multiverse-Core, OllozSays, PlaceholderAPI, ProtocolLib, SBA, ServerSelectorX, SpleefX, TAB, TheBridge, Vault, VentureChat, WorldEdit, WorldEditSelectionVisualizer, WorldGuard, XConomy Bungee: BotSentry, Luckperms, Litebans
Console log
[12:18:21 INFO]: [SBA] Creating board for player: bbb [12:18:36 INFO]: [SBA] Creating arena for game: lumber [12:18:36 INFO]: [SBA] Creating board for player: aaa [12:18:36 INFO]: [SBA] Creating board for player: bbb [12:18:36 INFO]: aaa lost connection: Disconnected [12:18:36 INFO]: [SBA] Destroyed board of player: aaa [12:18:36 INFO]: [SBA] Unregistered player: aaa [12:18:36 INFO]: - aaa Disconnected [12:18:36 INFO]: bbb lost connection: Disconnected [12:18:36 INFO]: [SBA] Destroyed board of player: bbb [12:18:36 INFO]: [SBA] Removing arena for game: lumber [12:18:36 INFO]: [SBA] Unregistered player: bbb [12:18:36 INFO]: - bbb Disconnected Bungee: [12:18:36 INFO]: [aaa] disconnected with: The server you were previously on went down, you have been connected to a fallback server [12:18:36 INFO]: [aaa|aaa] -> UpstreamBridge has disconnected [12:18:36 INFO]: [aaa|aaa] <-> DownstreamBridge <-> [fun] has disconnected [12:18:36 INFO]: [bbb] disconnected with: The server you were previously on went down, you have been connected to a fallback server [12:18:36 INFO]: [bbb|bbb] -> UpstreamBridge has disconnected [12:18:36 INFO]: [bbb|bbb] <-> DownstreamBridge <-> [fun] has disconnected [12:18:36 INFO]: BotSentry ? 2 Bad packets prevented (last second)
Configuration (of config.yml and shop.yml)