Closed mebays closed 4 years ago
This line has already been updated. It uses Game.map.getRoomTerrain()
instead of Game.map.getTerrainAt()
. The advantage of Game.map.getRoomTerrain()
is that you don't need visibility on the room to get its terrain.
Thanks for the clearing this up. The issue #415 was still open, so I wasn't sure if the current solution was enough. I'll close this but could you update/close that issue in case some one else like me wants to try and contribute.
Resolves #415