Scrivener07 / FO4_Scopes

A Fallout 4 framework for loading custom scopes and optics.
https://www.nexusmods.com/fallout4/mods/30644/
MIT License
14 stars 1 forks source link

Update for 1.10.50 - MrBlueBeetle22 #3

Closed Scrivener07 closed 6 years ago

Scrivener07 commented 6 years ago

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MrBlueBeetle22 in reference to unsupported Creation Club Prototype Gauss Rifle.

hi i've been using your scopes framework to get the custom reticles for the Wattz 3000, but it breaks the scope of the CC classic fallout 3 gauss rifle. It causes the scopes to not have any reticle at all and just show a zoomed view with no ui at all (Does not affect recon scopes, just the new ones with the new reticle form the CC gauss rifle). I love both the Wattz 3000 and the Classic gauss rifle to death and i want to use both of their custom scope reticles, but i cant because of this bug. I know the framework is still in alpha, but i've also heard some people say it breaks scopes on many other weapon mods as well, but that's just what i've heard, for me it's just the Classic gauss rifle, which is my favorite weapon in all of fallout. If you can, could you look into fixing this plz? thanks.

Issue

The Fallout 4 version 1.10.50 update included a new version of ScopeMenu.swf which is contained within Fallout4 - Interface.ba2. The changes add new scope art for the Creation Club Prototype Gauss Rifle into the base game.

My framework changes need to be reapplied to the version 1.10.50 ScopeMenu.swf in order to support the Creation Club Prototype Gauss Rifle DLC.

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Scrivener07 commented 6 years ago

I privately messaged MrBlueBeetle22 to clarify what "CC classic fallout 3 gauss rifle" is exactly.

Scrivener07 commented 6 years ago

The Fallout 4 1.10.50 update included a new version of ScopeMenu.swf which is contained within Fallout4 - Interface.ba2. The changes add new scope art for the Creation Club Prototype Gauss Rifle.

My project will need to be rebuilt and republished to support the updated ScopeMenu.swf.

capture

Scrivener07 commented 6 years ago

Fixed with pull request #4