Open Josh0402 opened 6 months ago
This one needs to be more specific - "the user completes the game" isn't a user story. We want to break these into discreet scenarios that can be tested individually.
A user story might be something like "player bounding box collides with ... scenary" or "animation completes when player does ..."
Assumptions / Preconditions: The user is able to fully complete the game.
Outcomes / Postconditions: All enemies and map discoveries have been accomplished, or if the Hero dies the game will end for the user.
Normal Scenario: The user will play through the game in hopes to complete it. In the game the user will have to explore three different scenes filled with enemies and treasures, once the user has finished each stage the game will then end. UI should be prompted once finished, alerting the user that they either died, or completed the level.
Error Conditions: If the UI isn't coded properly it might not show up when the hero completes what they need to do.