Closed MrBluecloud closed 10 years ago
Are you there, Have you read the above
Are you even updating this anymore ?
We're still here, Scyntrus will come to this eventually. On Aug 17, 2014 10:05 PM, "MrBluecloud" notifications@github.com wrote:
Are you there, Have you read the above
Are you even updating this anymore ?
— Reply to this email directly or view it on GitHub https://github.com/Scyntrus/FactionMobs/issues/5#issuecomment-52452583.
I replied to the ticket you left on the BukkitDev page here: http://dev.bukkit.org/bukkit-plugins/faction-mobs/tickets/5-error-on-console/
Please only submit tickets once, it gets hard to keep track of duplicates.
Ok, I will use this as I feel Github is alot better to communicate
I now know you have fixed the issue as you said, I just need to test it out,
What about the feature request I have suggested here, No head drop, Ability to upgrade armor on the mobs/guards and an ability to show case the mobs
Since there was no response for two days, I'm assuming the errors have been fixed. The features you requested will be considered and may be implemented in the future.
If you have any problems, feel free to open a new ticket.
FactionMobs seem to drop there head 100% of the time, So can you please make it hook into Playerheads to stop 100% head drops from faction mobs The plugin can be found here - http://dev.bukkit.org/bukkit-plugins/player-heads/
For the record, I cannot "hook into" Player Heads and adjust the drop rate. That requires changing their code. Player Heads likely register Faction Mobs as their "base classes" as listed in my plugin description, you could try setting those in the Player Head config. Otherwise, ask them to change their plugin to ignore custom entities.
Thank you for your reply, I will see if they can do that.
Sent from my iPhone
On 31 Aug 2014, at 22:33, "Scyntrus" notifications@github.com wrote:
FactionMobs seem to drop there head 100% of the time, So can you please make it hook into Playerheads to stop 100% head drops from faction mobs The plugin can be found here - http://dev.bukkit.org/bukkit-plugins/player-heads/
For the record, I cannot "hook into" Player Heads and adjust the drop rate. That requires changing their code. Player Heads likely register Faction Mobs as their "base classes" as listed in my plugin description, you could try setting those in the Player Head config. Otherwise, ask them to change their plugin to ignore custom entities.
— Reply to this email directly or view it on GitHub.
(Titan) Iron golems hitting really fast
Every time you kill a factionmobs, this error appears http://gyazo.com/183b149c733dcb7621ebf9422d7445eb but this line, will show a different task everytime 09:44:37 [WARNING] [FactionMobs] Task #2614 for FactionMobs v2.7.7_v1_7_R4 generated an exception
Also, You cant spawn Factionmobs unless you have -fmob.bypass My config - http://gyazo.com/8ae1e6ed672839aa4ed29007d9a7befa The error in-game - http://gyazo.com/008475246351b22ff366a3e7f048b899 Error on Console when using /fmob - http://gyazo.com/d0a3854576c43bfc961166f20d68de16 when using /fm - http://gyazo.com/9b8fe28fb629c528e1d2719eadb4692c
The only was to have players spawn Faction Mobs is to give fmob.bypass permission
Also error on console when leaving faction with FactionMobs in previous faction - http://gyazo.com/e2c138aec2c0883d1cdd87f4264e9c15
Error upon startign Faction mobs http://gyazo.com/1d9cec873d1fd2f2c3aff6abbfa69f17
Feature request Ability to show case the Mobs (Spawn them and make them stand still, ie; not move around) Ability to upgrade armor using faction money FactionMobs seem to drop there head 100% of the time, So can you please make it hook into Playerheads to stop 100% head drops from faction mobs The plugin can be found here - http://dev.bukkit.org/bukkit-plugins/player-heads/