SeaRbSg / elixir

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Feature request: power ups #20

Open dazuma opened 9 years ago

dazuma commented 9 years ago

Some power-up ideas:

One idea is for a power-up to show up at the site of a tank death for a short period of time. Tanks have to roll over a power-up before it disappears to get it. When you die, you lose your power-ups.

BitBrit commented 9 years ago
kylerippey commented 9 years ago

I'd recommend triple shot instead of double shot. Just so that you can still easily hit targets directly in front of you. In practice, the angle between the rounds fired by a double shot might not be an "upgrade" as much as a handicap.