Closed Sean-Meyers closed 1 year ago
Others feel free to assign yourself to this, since it's one of the bigger issues for our prototype, we'll need multiple people working on it.
Todo in the next 2.5 ish hours:
Make Downtown and Sketchy Alley locations
Simple get mugged random event in Sketchy Alley
Cutlist (for now):
Make another art &/or audio asset (time consuming)
Fix extra whitespace in passages caused by invisible stuff like comments and variable macros
Make another calendar day to show that they are modular/copy-pasteable
For the prototype:
[x] Beginning story event will lead into free play calendar day, then, if the player managed to make some money, they get the good ending, or if they did not, they get the bad ending.
[ ] May have a random event, could be, finding some money on the ground.
[x] Will probably need some locations the player can go to
[x] Time system, player can only do certain things at certain times, forced to go to bed at certain time and/or energy level or something.
[x] Merge into main branch
Should be a plate taken from the buffet that will eventually be our game (e.g. We should show that we can implement a variety of things that our game will have)
Should ideally be representative of calendar days for the rest of the game, so it can be copy-pasted fairly easily.
Refer to the design doc and think about what else should be in the calendar day:
Resource Management The player must choose how they will spend their time and money each in-game day to ensure their hunger is satiated and their health is not 0. There are numerous ways for the player to acquire money. At the start of each weekday, the player can choose to go to a temp agency in the morning and apply for a job. The player’s equipped clothing and hygiene are factors that contribute to whether they get the job, both of which require money that may need to be spent on food instead. If the player misses their morning chance to get a job, they can still try their luck at the casino, or walk around town and hope for a beneficial random event, though they could also encounter a detrimental random event. The player can also attempt to steal, which has high risk and consequences, but not very high rewards, yet still, it may be the only option to survive. Time is spent in every action the player takes, including events forced by the game system, such as random or story events. Eating, buying food and clothes, walking around town, getting a job, gambling, stealing, etc all take a certain amount of time out of the day.
Player Stats: