Sean-Meyers / The-Fix

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Create One Calendar Day #2

Closed Sean-Meyers closed 1 year ago

Sean-Meyers commented 1 year ago

For the prototype:

Resource Management The player must choose how they will spend their time and money each in-game day to ensure their hunger is satiated and their health is not 0. There are numerous ways for the player to acquire money. At the start of each weekday, the player can choose to go to a temp agency in the morning and apply for a job. The player’s equipped clothing and hygiene are factors that contribute to whether they get the job, both of which require money that may need to be spent on food instead. If the player misses their morning chance to get a job, they can still try their luck at the casino, or walk around town and hope for a beneficial random event, though they could also encounter a detrimental random event. The player can also attempt to steal, which has high risk and consequences, but not very high rewards, yet still, it may be the only option to survive. Time is spent in every action the player takes, including events forced by the game system, such as random or story events. Eating, buying food and clothes, walking around town, getting a job, gambling, stealing, etc all take a certain amount of time out of the day.

Player Stats:

Sean-Meyers commented 1 year ago

Others feel free to assign yourself to this, since it's one of the bigger issues for our prototype, we'll need multiple people working on it.

Sean-Meyers commented 1 year ago

Todo in the next 2.5 ish hours:

Make Downtown and Sketchy Alley locations Simple get mugged random event in Sketchy Alley

Cutlist (for now):

Make another art &/or audio asset (time consuming) Fix extra whitespace in passages caused by invisible stuff like comments and variable macros Make another calendar day to show that they are modular/copy-pasteable