Sean-Meyers / The-Fix

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Story Beat 10 Endings #24

Open Sean-Meyers opened 1 year ago

Sean-Meyers commented 1 year ago

Current endings in prototype are short and heavily modified by me from William's original writing. If we're totally cutting the fantasy elements thing, we can keep them, but I still think it would be a good idea to make them longer and more interesting, considering they're endings, they should feel rewarding (if good ending) or oof (if bad ending), and in general, nice and conclusive. Should also tie up stuff from other story beats (which ofc requires those story beats to be written first).

Any who, this is a decision for writers to decide on. ALSO, we need to conclusively decide if we're scrapping the drug induced fantasy elements or not. If we are, we should focus on more realistic aspects of the "high" experience (requires research probably). If we are not cutting this, writers need to intentionally focus on making sure their writing implies the suitable setting (fantasy/non-fantasy/ambiguous) for each story beat. Obviously this decision should be made before we start writing any story beats.